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【Tags A Rin tD tG Akuno-P】 Original Music Title 悪ノ娘 English music title Daughter of Evil \ Girl of Evil Romaji music title Aku no Musume Music Lyrics written, Voice edited by mothy \ 悪ノP(Akuno-P) Music arranged by mothy \ 悪ノP(Akuno-P) Singer 鏡音リン (Kagamine Rin) The song is paired with Rin s "Servant of Evil" and included in 悪ノ娘(Aku no Musume) Series. Fanmade Promotional Videos Fanmade Covers and Arrangements Click here for the original Japanese Lyrics English Lyrics (translated by soundares): Long long time ago in some place was The kingdom of treacherous inhumanity, And there reign in apex was The princess of age 14. Gorgeous luxurious furniture. The servant who had quite similar face. Name of beloved horse was Josephine. Everything was all hers. If the money lacks, Squeeze out from the foolish raff. As for the people who oppose to me. Clean up. "Now, knee down!!" Evil flower, Blooms dainty. With vivid coloration, As for pitiful weeds around Oh became nutrient and (now) decaying off. The tyrant princess s love was a Man of blue in other side of the sea. However, as for him the neighboring country s Woman of green was the love in first sight. Princess mad with envy, One day calls up minister and Said it in a quiet voice, "Ruin the country of green." Numerous houses burned down. Numerous lives were going out. Grief of the suffering people Does not reach the princess. "Oh, time for the snack." Evil flower, Blooms dainty In maniacal coloration. Although it is a very beautiful flower Oh there s too much thorn it can t be touched. In order to defeat the evil princess, People finally stands up. Led crowd no more then a bevy of birds was a Lady swordsman of red armor. The anger that had piled and piled (Now) Wrapped up the whole country. Worn from long war, The soldiers were not an enemy at all. Finally the court was surrounded and Servants too run away. Lovely dainty princess, Finally, was caught. "(How disrespectful a man)!" Evil flower, Blooms dainty In doleful coloration. Paradise (made) for her, Oh, collapsing brittle but fleetingly. Long long time ago in some place was The kingdom of treacherous inhumanity, And there reign in apex was The princess of age 14. Time of execution was three o clock in the afternoon, The time when the bell of the church sounds. The person who was called the princess... What thought does she have alone in prison. Finally, the time arrives. The bell which announces the end rings. Not giving any eyes to the populace, She said this. "Oh, time for the snack." Evil flower, Scatters dainty In vivid coloration. The people of latter-day talk (of her) as such, Oh she was truly the daughter of evil. English Lyrics (translated by Cezaria Kylara): Now, kneel before me! Long, long ago, in a faraway place Was the kingdom of atrocity and injustice. The one ruling from its very top was A princess of fourteen years. Luxurious, glamorous decor A servant with a very similar face A beloved horse named Josephine Everything, everything was hers. If the money should become scarce, Squeeze it from the ignorant rabble. Those who oppose me, Silence them. "Now, kneel before me!" The flower of evil blooms sweetly With such vivid colors. The miserable weeds around it Oh~ They wither from becoming its food. The tyrannical princess fell in love With the man of Blue across the sea Alas, he fell in love at first sight With the woman of Green in the kingdom nearby. Driven mad by jealousy, the princess Summoned her ministers one day. In a quiet voice, she said, "Destroy the Kingdom of Green." Countless homes were burned to the ground Countless lives were erased. The lamentations from the suffering people Never reached the princess. "Oh, it s time for tea!" The flower of evil blooms sweetly With its maddening colors. Although it is a very beautiful flower Oh~ It has too many thorns to be touched. In order to overthrow the evil princess Finally, the people have rebelled. There, leading the raging mob Was a swordswoman in red armor. Gradually accumulated anger Encompassed the entire kingdom. Tired from having fought long battles, The soldiers were no enemies at all. Finally, the palace was surrounded Her loyal servants have already escaped. The lovable, sweet princess, Was finally caught. "Why, you insolent thing!" The flower of evil blooms sweetly With such tragic colors. The paradise created for her Oh~ So fragile, so fleeting, it collapses. Long, long ago, in a faraway place Was the kingdom of atrocity and injustice. The one who used to rule from its very top was A princess of fourteen years. The time of execution is three hours after noon, At the time when the church bell tolls. The person once called the "princess" was Thinking of something alone in her cell. Finally, the time has arrived The bell signalling the end is tolling Without sparing a look to the crowd, She said this "Oh, it s time for tea." The flower of evil falls sweetly With such vivid colors. Ever after, the people said this Oh~ She is truly the girl of evil. Romaji lyrics (transliterated by Terme): Mukashi mukashi aru tokoro ni Akugyaku hidou no oukoku no Chouten ni kunrin suru wa Yowai juuyon no oujo-sama Kenran goukana choudohin Kao no yoku nita meshitsukai Aiba no namae wa josefiinu Subete ga subete kanojo no mono Okane ga tari naku natta nara Gumin domo kara shibori tore Watashi ni sakarau mono tachi wa Shukusei shite shimae "Saa, hizamazuki nasai! " Aku no hana karen ni saku Azayakana irodori de Mawari no awarena zassou wa Aa youbun to nari kuchite iku Boukun oujo ga koi suru wa Umi no mukou no aoi hito Dakedo mo kare wa ringoku no Midori no onna ni hitomebore Shitto ni kurutta oujo-sama Aru hi daijin wo yobi dashite Shizukana koe de ii mashita "Midori no kuni wo horoboshi nasai" Ikuta no ie ga yaki hara ware Ikuta no inochi ga kiete iku Kurushimu hitobito no nageki wa Oujo ni wa todoka nai "Ara, oyatsu no jikan da wa" Aku no hana karen ni saku Kuruoshii irodori de Totemo utsukushii hana nano ni Aa toge ga oo sugite saware nai Aku no oujo wo taosu beku Tsui ni hitobito wa tachi agaru Ugou no karera wo hiki iru wa Akaki yoroi no onna kenshi Tsumori ni tsumotta sono ikari Kuni zentai wo tsutsumi konda Naganen no ikusa de tsukare ta Heishi tachi nado teki de wa nai Tsui ni oukyuu wa kakoma re te Kashin tachi mo nige dashi ta Kawaiku karenna oujo-sama Tsui ni torae rare ta "Kono burei mono!" Aku no hana karen ni saku Kanashigena irodori de Kanojo no tame no rakuen wa Aa moroku mo hakanaku kuzure te ku Mukashi mukashi aru tokoro ni Akugyaku hidou no oukoku no Chouten ni kunrin shite ta Yowai juu-yon no oujo-sama Shokei no jikan wa gogo san-ji Kyoukai no kane ga naru jikan Oujo to yobare ta sono hito wa Hitori rouya de nani wo omou Tsui ni sono toki wa yatte kite Owari wo tsugeru kane ga naru Minshuu nado ni wa me mo kure zu Kanojo wa kou itta "Ara, oyatsu no jikan da wa" Aku no hana karen ni chiru Azayakana irodori de Nochi no hitobito wa kou kataru Aa kanojo wa masa ni aku no musume Fanmade Filks [mothy, Akuno-P, AkunoP]
https://w.atwiki.jp/silenthillwiki/pages/14.html
IGNでのインタビュー 以下は翻訳した文章です。多少意味が異なる部分があるかも知れませんが、大意はこんな感じです。 #imgcap IGN.comがSILENT HILL ORIGINS (以下ORIGINS) のプロデューサーであるウィリアム・エルテル (以下ウィリアム) に最新作についてのインタビューを行いました。――― 「ORIGINS」のコンセプトを教えてください。また、今作ではサイレントヒルがあのような町になってしまう過程のどの辺りまで明かされるのでしょうか?ウィリアム 「サイレントヒル」をPSPで出そうという話が持ち上がった際、まず最初に出た案は第1作目のリメイクでした。いくらかのファンはこちらも楽しみにしているでしょうが、私達は今まで発売されたストーリーにさらに華を加えることにしました。第1作目以前の時間軸にストーリーを持ってきたのは、従来のサイレントヒルテイストを保ちながらそれだけではない新たな風をシリーズに吹き込めると考えたからです。ストーリーは、これまでのシリーズのキャラクター達が経験したことの舞台裏という言葉がふさわしいかな。ですからトラヴィスという新しい主人公が出る代わりに、アレッサ・ダリア・カウフマンといったおなじみのキャラクターも登場させることができました。――― 「ORIGINS」はシリーズの他の作品とちゃんと繋がっていると?ウィリアム ええ、断言します。あなたは最近公開したスクリーンショットとムービーで、シリーズの象徴である「希望の家」を見たはず.....この町で起こる物語は、結局あの家が元凶なんです。一番深く繋がっているのはやっぱり第1作目ですが、様々なところで他の作品にも影響されています。影響の大きさは大小あれ、それこそプレイヤーがわからないようなところにもね。――― 映画ともいくらか繋がっているように思いました。映画はこの作品にはどの程度影響を及ぼしましたか?ウィリアム 映画からは、映像面でも音響面でも、私達が目指している「サイレントヒル」というものに重要な素晴らしいインスピレーションを受けました。特にサイレンの音は効果的な使い方でしたね。「ORIGINS」のためにあるようなストーリーで、教会はちゃんとあったし、シリーズ全般と深く繋がっている。しかもそれがより顕著だったのは第1作目だった。――― 主人公であるトラヴィス・オグレディについて少し教えてください。彼はシリーズの他の主人公とは対照的に、町に呼ばれたのではなく巻き込まれたような気がするのですが?ウィリアム ストーリーを考えていたとき、私は「サイレントヒル2」のような心理学的要素を組み込もうと考えていました。ストーリーは感動的でしたし、町はジェイムスの深層心理そのもので描かれていました。ストーリーやデザインに労力を惜しまなかった結果、これらの要素が見事な形で昇華しました。ファンの皆様にもこの複雑で奥深い作品を楽しんでほしいと心から望んでいます。引きつけられたかそれとも巻き込まれたか、解釈はプレイヤー自身に委ねられます。サイレントヒルが持つ素晴らしい要素の1つは、考察のための様々な要素が町に存在するということです。私達が公式に定めた答えを公開するか.....おそらくそれは無いでしょう。重要なのは、プレイヤー自身がトラヴィスになり、彼を感じ、戦い、第1作目以前に彼がこの町の歴史に何を刻んだか理解することなのです。――― それと、トラヴィスは歴代主人公達よりも銃の扱いが上手いと思います。何故ですか?ウィリアム よく気付いたね。だって、彼は以前は凄腕の政府エージェントだったんだ! (笑)実はトラヴィスはアイテムに関して豊富な知識を持っています。過去の主人公達のように、一般人っぽく腕前は少々おぼつかない感じにしたかったんですよ。過去のどの作品でも、主人公は一般人ですからね。すでに開発段階で、私達は武器の扱いにこなれた人間にしようと考えていましたが、一方ではそれはサイレントヒルシリーズには合わないんじゃないかという思いの狭間で揺れていました。ですが、トラヴィスには過去の主人公達とは違う存在感を与えるという決断に至りました。また彼の外見は、一般人とは違い「ラフで荒っぽい性格」を感じ取れるよう仕上げたつもりです。――― 先程、トラヴィスには心理学的要素を持たせたと仰いましたね。それはストーリーの深い部分または脱出までの過程にどのように関わってくるのですか?ウィリアム サイレントヒルを訪れる全ての人には、訪れる理由がちゃんとあるんですよ。――― それと、以前公開された情報の中に「バリゲードシステム」という物がありました。攻撃も逃走もできない状況で、環境を利用して敵を防ぐというものだったはずです。これはどうなったのですか?ウィリアム 非常にいいアイデアで、緊張感をさらに高めてくれる要素になるはずだったのですが、残念ながらゲームに組み入れることはできませんでした。ですが、それはサイレントヒル自体の空気感や用意した謎解きに集中してほしいという術です。――― 他にも、武器が長持ちしなくなって戦闘が続かないということに気付きました。利用可能が武器が多いのか、それともボス戦のために武器はある程度温存しておかなければならないのですか? 武器が何もかも無くなったとき、殴ってまでしてクリーチャーを倒す必要はあるのでしょうか?ウィリアム 武器を使った戦闘と素手での戦闘はバランスを取ってあるので、ここで武器がいつ取れるというのは難しいです。でも、定番の打撃武器に加えてこれまでには無かった種類を増やしています。大型ハンマーとかテレビとか。ナースに使うと、もうたまらないですよ!それと、トラヴィスはいつでも素手でクリーチャーとタイマンをはることが可能です。別にバーで口論し慣れているという設定ではありません。――― UMDの恩恵か、手元でたくさんの高画質なムービーや美麗なグラフィックを楽しめました。おなじみの霧エフェクトやオブジェクトへのセルフシャドウなどをPSPで再現するのにはどれぐらいの労力がかかったのでしょう?ウィリアム 公開されたムービーやスクリーンショットのようなハイレベルなビジュアルを実現するのに、我々Climaxはかなりの時間と労力を費やしました。製作チームは最初から、サイレントヒルの空気感の再現・そしてそれを実現するにはビジュアルが重要だと気付いていました。霧ひとつ取っても、何回も試行錯誤を繰り返したのです。ただ、グラフィックは確かに重要な要素ではありますが、あの雰囲気を演出しているのはそれだけではないことを忘れないでください。素晴らしい効果音・背景デザイン・戦闘やストーリーすべてがこの素晴らしい作品を構成し、PSPを通じてあなたをサバイバル・ホラーへ誘うことが私達の狙いです。 ――― 戦闘中にボタン連打で攻撃を防ぐときなどに様々にカメラが動く「シネラクティブ要素」の意図はなんですか? ウィリアム 今日、ユーザーはゲームがより上手くなっていてもっとやりがいのある物を求めています。これらの要素は戦闘シーンを緊張感溢れるものとして、トラヴィスが体験する恐怖をリアルに手元で感じられます。それと、カメラを引いたり近づけたりして戦っているクリーチャーをまじまじと見ることもできます。PSPの小さなスクリーンで、私達はこれらの要素が本当に端から端まで恐怖演出を一層盛り上げると思っています。 ――― サイレントヒルシリーズには、当然のようにマルチプルエンディングや幾多かの条件で出現するシークレット要素が付いてきますよね。これらはあなたがリリースする「ORIGINS」にもありますか? ウィリアム 今は何も言えませんね。 ――― シリーズのファンに「ORIGINS」に関して言いたいことは? ウィリアム 製作チームはゲームをここまで持ってくるのに長い時間と労力をかけ、それは最初からファンのサポートがあったからこそであり、深く感謝します。お待たせしている長い間、プロジェクトに関わる全員がファンが切望している体験を提供するために一丸となってきました。 ――― ウィリアム、貴重な時間を割いていただいてありがとうございました。 以下原文。 IGN What is the concept behind Silent Hill Origins? How much of the story behind the town is revealed? William Oertel When first conceiving the idea of Silent Hill on the PSP, the recurrent thought was to do a remake of the original Silent Hill. While some fans would have loved to have seen this, we decided it was better to take the opportunity to build on the rich story encompassed by the series. Doing a prequel (of sorts) allowed us to also touch on some of the moments in the original Silent Hill and present them in a new and different way. The story behind the town is really a story of the characters we ve seen in past games. So, the game reveals part of their history, such as Alessa, Dr. Kaufmann and Dahlia, as well as adding a new character, Travis. IGN Are there any connections between Origins and the other games in the series? William Most definitely. As the recently released screenshots and videos show, you can already see *the* house that is such a part of the series history ... the events that propelled in motion what would eventually be the foundation for the series - the town itself. The game is most closely associated with the first game, but where possible, we ve been influenced by all of the games at some level or another. Some of those influences are more apparent, while others are more subtle, to the point that they wouldn t be known or seen in this game. IGN There appear to be a few connections between Origins and the Silent Hill film that was released. How much did the movie influence the development of the title? William The movie demonstrated great ideas in terms of visual and auditory presentation, and it really drove home some of the key moments in Silent Hill that we wanted to make sure were present. The siren is a great example of this. The story for this game, however, had to remain canon to the series, and so it s deeply connected to other Silent Hill games, especially and most obviously the first one. IGN Can you tell us a bit about Travis Grady, the protagonist behind Origins? He seems to be a guy who stumbles into Silent Hill, as opposed to being drawn to it like the other characters in the series. William When planning this game, I knew I wanted to incorporate the psychological elements that were experienced in Silent Hill 2. James story is so moving, and if anything, the town is a mirror of what exists in the character s heart and mind. Bringing this aspect back to the game, while adding the background and context of the first game, seemed like a way to have the best of both worlds, and I sincerely hope that fans will appreciate the effort and thought put into creating something complex and thought-provoking. Drawn or stumbled - that s up to the player to decide. One of the great things about Silent Hill is that things are left for interpretation. Maybe one day we explain it ... maybe we don t. The important thing is that players connect with Travis and really get a sense of who he is, what he s struggling with and, for fans of prior games, understand his role in the history of the town. IGN We also noticed that Travis seems to be somewhat comfortable with a gun, perhaps more than any other Silent Hill character. Is there an explanation for his good aim? William Yup - he used to be an agent for an elite Government group ... just kidding! Travis is familiar with the tools of his trade, for the most part. We wanted to keep it in line with past games, where the characters are seemingly regular people. Like in past games, the main character is a regular person. Though we tossed around ideas earlier in development of making the character more familiar with weapons, it just didn t seem right for this game. However, it was a conscious decision to make him more physical a presence, different than the previous main characters. His look is different as well, matching his "rough around the edges" persona. IGN Earlier information about Travis mentioned his mental issues. Will that still play heavily within the game, or how Travis makes his way through the town? William Everyone visits Silent Hill for a reason. IGN Another earlier item associated with the game was a barricade system that would allow Travis to use the items in the environment to create obstacles in the way of larger monsters. Is that still included within Origins? William This was a cool idea that would have really added to the suspense, but unfortunately we could not incorporate it into the game. However, that has helped us focus on other parts and make them better, such as puzzles and atmosphere. IGN One other thing that we noticed was that weapons would eventually become less durable and break in combat. Will there be a large number of weapons available or will you have to conserve weapons and run away for larger fights? Will Travis need to learn how to use his fists to beat monsters when he s broken everything else? William The actual balancing of the weapons and combat is still taking place, so it s hard to say at this point what will be available where. However, in addition to some of the regular weapons, like the sledgehammer, you can pick up nondescript items and use them as weapons, such as TVs. Very satisfying when used against one of the nurses! Travis can always resort to fists and get up close and personal with monsters -- he s no stranger to a bar room brawl. IGN We noticed the game manages to pack a lot of visual details that seem right at home on the consoles on the UMD. How hard was it to get dense smoke particles, object self shadowing and other visual touches on the PSP? William Climax has worked long and hard to achieve the high level of graphical fidelity seen in the latest screenshots and video. The team knew, from the beginning, that a Silent Hill game needs to deliver on atmosphere, and the visual detail is a significant part of that experience. The fog alone is the work of several iterations of the technology. However, it should be noted that while graphics do impart a large sense of the atmosphere, it really is the combination of so many different elements. That s our focus, so while the game looks great, we are paying a lot of attention to combining the graphics with the sound, design, combat and narrative to demonstrate you can do survival horror on the PSP. IGN What was the concept behind including the various "cineractive" moments, like the fast button presses during certain battles? William Players are more sophisticated today, and they expect more from their gameplay. These struggle moments enhance the intensity of the combat and really bring home the threat Travis faces. Plus, we get a chance to get the camera up close to the action, so you can see what you re fighting against in vivid detail. With the smaller screen of the PSP, we think this really adds to the overall experience. IGN Of course, Silent Hill games are known for their multiple endings and secrets that players unlock after numerous playthroughs of the game. Are there any details like these about Origins that you can release? William None at the moment. IGN What would you like to impart to fans of the Silent Hill Series about Silent Hill Origins? William The team has worked long and hard to get to this point, and we really appreciate all the support the fans have had from the beginning. It s been a long time to wait for another Silent Hill game, and everyone working on the project is dedicated to giving fans the experience they ve been craving. IGN Thanks so much for your time, William.
https://w.atwiki.jp/ltts/pages/23.html
2014年のUpdate Update v3.6 (12/19) Pointer Pencil and Eraser New pencil and eraser models when being in those pointer modes. Pencil model helps with drawing due to its static and accurate point. Helps to remind you that you aren t in hand mode and cannot grab objects. Fixed some alignments/accuracy issues when drawing in the air not on the table. Rewinding and Fast-forward Hotkeys You can now rewind time by using CTRL + Z . Fast-forward can be done by using CTRL + SHIFT + Z . As always you can still control this by using the arrows on the top right. Added a chat message to let you know when you are rewinding/fast-forwarding. General Improvements Improved voice chat to reduce the annoying voice stuttering that occurred. Custom Model now supports multiple separate objects/meshes; you no longer must merge your meshes. Option to hide player pointers in the hidden areas has been added to the right click menu. Improved and fixed graphics quality settings to be more in line with their names. Steam Cloud now also syncs saved Chest objects. Other people’s pointers will no longer clip through your ALT zoom on cards. Load complete messages will only appear for custom content taking at least a half a second to load to avoid chat spam. Animated RPG figurines will now save what state they were in when saving and loading (dead or mode). Custom Card Fixes Fixed many issues with conflicting deck ids on merged decks loading from the chest. Fixed loading the same deck multiple times from the chest causing strange stuff to happen. Fixed some issues loading multiple old saves in row with custom cards. Fixes Fixed stack loading bug where the chips would end up being blocks instead of chips. Fixed some RPG figurine errors on affecting clients. Fixed some card bugs in the Cardbots decks. Fixed black go bowls giving white pieces. Fixed some settings not properly resetting on the settings menu. Fixed pointer bug where it would improperly display the player s pointer as white when first spawned. Update v3.5 (12/13) Custom Stack Objects Choosing type Chip from the custom model importer will allow your custom objects to stack just like the poker chips do. Create your own stacking currency or something new altogether. Custom colliders will not work with the new stacking type. Checkers can now also be stacked to make your Kings even more noticeable. Improved the spawn position when removing an object from a stack. Saved Object Improvements Promoted players can now spawn objects from their saved chest. Anyone on a server can now save objects to their chest for future use. NAT Punchthrough Improvements NAT punchthrough is how the game establishes connection behind peoples’ routers without having to port forward. You can now toggle between automatic, enable, or disable NAT punchthrough when hosting a server. Most people should be fine with automatic, but if you are having trouble hosting try /testconnection in game, port forwarding 11155, and change NAT settings. Automatic works by checking and seeing if you have a public address, if you do not then NAT is enabled. Block Players Improvements Blocked players are now saved to the BlockList.json in Documents/My Games/Tabletop Simulator . Blocked players will no longer reset when you reset your settings. Human readable list thanks to the json format. Workshop Improvements You no longer must restart the game after subscribing to a mod on the Workshop, it will download while it s running. Workshop Game list will automatically repopulate with new subscribed mods if open when subscribing. Added an Open Workshop button in the Workshop Game List that opens the Workshop in the overlay. General Improvements Overall object physics improvements when adding and removing objects (stacks, bags, decks, etc). Grid snapping will work at low lift height, but not when lowering an object with T . Number key actions like rotate dice or RPG kit animations now work with the numpad as well as the normal number keys. Optimized bag saving to reduce autosave stutter with many bags. Boards from the chest can be drag and dropped spawning at that location like other objects. Added error check to custom model mesh generation. Slightly improved the stop card search animation. Fixes Fixed issue shaking an object would cause it to rotate incorrectly for clients. Fixed the achievement Speed Machine . Fixed gravity getting stuck on zero gravity. Fixed Steam Cloud to work with the new Json save format. Fixed the smooshed description field when right clicking on a deck. Fixed boards being spawned from the chest menu not showing up for other players. Fixed sideways property being lost when resetting a deck. Fixed search stack being visible on transparent tables. Fixed collision issues with camera. Fixed some stack objects properties that weren t being transferred properly. Fixed mesh download bar cleanup. Fixed removing chips from a scaled stack causing it to fall over. Update v3.4 (12/05) Achievements Added Steam achievements have been added to the game. You can check out the full list on Steam. Playtime achievements unfortunately do not retroactively work. Workshop upload achievement does retroactively work if you are subscribed to your own mods. Rotation Snapping You can now toggle between 15°, 30°, 45°, 60°, and 90°rotation snapping (default 15°). The UI button on the left side has an angle when pressed it will cycle through the degrees. Use 60° for your hex objects, 45° for cards, and 15° for very precise control, etc. This will help you more quickly orientate your objects for each system. Raise Height You can now control the default holding height of your objects. The UI button on the left side has a man lifting a bar, click on that and move the slider. You can use this in combination with R to lift objects very high. Search Improvements Searching a face up deck will return face up when searching is stopped. Searching no longer grabs any loose cards that are in the area of the search. Tooltip Improvements Tooltips will no longer clip off the edge of the screen. Tooltips have been added to the UI elements on the left side of the screen. Tooltips will now resize to fit the content of whatever text is supplied. Can use BBcode in the object name to give the text some flair. General Improvements Reduced the shininess of all cards, especially on the Field background. Bags in old saves will default to brown instead of grey/white. Updated some miscellaneous UI icons. Fixes Fixed dominoes not having sounds on the cardboard surface. Fixed the bugged out table issue, when the table cannot be reset after flipping (for real this time!). Fixed bug with normal textures not being imported correctly. Fixed bug with normal textures being accidently deleted when removing similar objects. Fixed being able to unsubscribe from a Workshop mod when deleting. Update v3.3 (11/26) Rehauled Save Format New Json save format, a human readable format that will allow more control over objects. Optimized the save code to avoid any stutter when saving. Json is very expandable without having to worry about breaking old version save files. Old saves will still work just fine, all new saves will be Json. Json will allow modders to create save generators with external tools. Modify the scaling of an object in each axis independently in the save file. Modify Objects Physics Can now modify the physics properties of object by modifying the Json save files. There are two classes – the Rigidbody (mass, drag, etc) and physics material (friction, bounciness, etc). You can read up on how to modify these properties on our Wiki page. Custom Card Improvements Overall stability improvements for loading and saving custom decks. One broken download for cards will not mess up the rest of the cards downloaded. You can see the progress of custom cards because they will visually update during the download. Merged decks saved to the chest will now properly load. You can now load decks from a save file using the expand arrow (some older saves will not work). Custom Decks now cleanup on RAM much better when they are deleted individually. General Improvements Color tinting bags is now working, this should help organize your saves. Improved the spawn position when pulling a card from a deck of cards. Grid settings now reset when the table resets. Better URL cleanup for custom content with automatic url whitespace trimming, might help with RAM usage in certain scenarios. Empty server names will now default to “?”. Improved object network syncing, when FPS is low and ping is high. Reduced other players pointer smoothing, so the positions are more accurate. Fixes Download status being wrong when loading directly from one save to another. Fixed flip table bug not allowing the table to respawn or load another game. Fixed floating deck bug when loading locked decks. Fixed notification arrow sound distance. Cards taken from a deck now inherit the deck’s grid setting. Update v3.2 (11/07) Paint/Drawing Added Pixelated paint style drawing with real time network syncing has been added. ‘F2′ will change your pointer into paint mode where you can draw with ‘Left Click’. The color of your paint is the same as your hand. ‘F3′ will change your pointer into eraser mode which can be used to erase drawings. To draw a straight line hold alt then click, it will draw a line like connect the dots (also works with eraser). Can clear all drawings by selecting or hovering over the Eraser tool then clicking the trash can that appears. Drawings will be saved in your Mods/Saves. Drawing uses a pixel size of 0.5 units, so you can use the grid to assists with drawing. Painting can disabled for clients in the hosts options. UI for easy swapping between pointer modes New UI tool added on the left side of the screen where you can swap between Hand, Paint, Eraser, Hidden, and Line modes. The mode you are currently in will be highlighted and unavailable options will be greyed out. When mousing over one of the icons the hotkey will be displayed for that mode. ‘F1′ – ‘F5′ will swap between the different modes, but you can still use the old hold hotkey system. Player Name Improvements Increased name character limit from 12 to 32. Names on table now resize to fit the length of the player’s name. Fixed Green and Blue names being reversed on the Rectangle and Large Custom Table. Fixed name clipping on the octagon and hexagon table for tall character languages (Chinese, Japanese, etc.). Card Improvements Made it easier to add cards to a deck by raising the distance tolerance. Greatly reduced the physics insanity when combining cards together. When creating a deck the bottom card takes precedent and determines the deck properties, instead of averaging both cards. General Improvements Clicking on the clock will pause or start whatever the clock was doing, and hold grab will move it around just like a stack. Added “ /testconnection ” chat command which will test your network for issues either hosted or connecting to servers. Automatically detects country when hosting a server (no longer manual and more accurate than region). Improved camera collision making it harder to clip your camera through the table. Notepad now uses the same font as the rest of the game instead of the handwritten font for easier readability. Highlighting is now case sensitive depending on the mode the pointer is currently (ex. Objects will no longer highlight when in Hidden Mode, bug hidden areas will). Raised default video quality settings for the game from “Very Low” to “Medium”. Better UI scaling at lower resolution ( 800 horizontal resolution), so the UI isn t so large. Added the copy/paste sound to spawning from the chest. Host options are now synced properly with promoted players. When scrolling through chat it will no longer auto hide. Fixed Fixed bug with friends tab not showing games that friends were connected to but not hosting. Fixed black line artifacts on GUI elements, especially noticeable when playing on lower settings. Fixed scaling issues with poker chips (colliders wrong, spacing messed up, etc). Fixed highlighting issue with poker chips only highlighting one of the chips. Minor optimization for poker chip stacks. Update v3.1 (10/31) Digital Clock Added Digital clock works as a regular clock telling time, a stopwatch, and a timer. The digital clock can be found in the ‘Chest’ menu under ‘Misc’. Right clicking on clock will bring up the option menu where you can swap between the 3 modes and enter the timer length. Stopwatch helps keep track of how much time has passed by counting up from zero. Timer can be used as a countdown for turns and when it reaches zero an alarm sound plays. Mousing over the clock will give you a tooltip of the current displayed info. Alt zoom doesn’t currently work on the clock but the tooltip will work until it’s functional. Hidden Areas Improvements/Fixes For hidden areas that hide objects from you, the transparency is lower making it harder to see through. Fixed bug causing objects to not be properly hidden when playing as the host and changing colors. Fixed alt zoom working on hidden objects. Fixed collision bug when making massive hidden areas. Saves/Mods Management Can now delete Workshop Mods, Saves, and Saved Chest Objects from within the game by clicking the trash can icon next to the save. Confirmation window will popup to confirm your choice. When you delete a Workshop Mod it will unsubscribe you from it on Steam Workshop as well. Workshop Usability Improvements Removed the manual name field on Update Workshop Menu (now uses the name automatically from the Workshop). Added Workshop as a drop menu selection for hosts offering an alternative way to bring up the menu. If subscribed to zero mods on the Workshop a link to the Workshop page will automatically be opened with a message about restarting the game. Added error messages to the Workshop Uploader if improper information is supplied or empty. General Improvements Player names on the UI are now ordered based on their position on the table which corresponds with turn order. Hide GUI keybind has been changed to ‘f11′ so it no longer conflicts with the steam screenshot hotkey ‘f12′. Improved the control scheme menu by adding Admin, Modifier, and Tips sections. BB code now works on the Server Browser for Server and Game names. General UI Header improvement with Font and Icons (Bold and all caps for header names). Increased sound max distance by 50% so you can hear sounds on the opposite side of the largest table. Fixes Fixed host options settings carrying over when joining another game. Fixed contextual menu bug when the name field grabbed the password breaking the menu. Fixed clicking through the color change gui for hidden objects while holding down ‘h’. Fixed the blank name bug for Workshop mods. Fixed issue with board textures. Fixed objects highlighting when hovering over them through the GUI Fixed disappearing pointer bug when host changes player’s color. Fixed drop down list getting stuck on screen when the player changes color. Update v3.0 (10/24) Hidden Area/Fog of War Added Hidden areas serve the purpose of being able to hide any object from other players. Hold ‘H’ and ‘left click’ to drag out the box area with your mouse. The color of the fog corresponds to who can see inside the area. Right click on the fog to change its color, holding ‘H’ will make the fog be first choice. The grey color functions as a hidden area that no one can see inside. Board objects will not be hidden like other objects. Fog areas will be saved into the game’s state. Hold ‘H’ then ‘left click’ on the fog box to delete it. While holding ‘H’ a mini fog box will be at the end of your pointer let you know. Hosts can disable clients from being able to create or edit Hidden Areas in the host options. Kickstarter Rewards Robot pointer has been added for our Kickstarter pointer reward tier. Gold material has been added for our Gold Member reward tier (Chess, Dice, and Dominoes). Only the Host may change the material of an object to gold if they are Gold Member reward tier. Kickstarter credits list is now working for all of our backers inside the game. Server Browser Overhaul Server browser has been remade with the new UI system with many more features. Servers can now be sorted by clicking one of the column headers (server name, host, number players, etc). LAN tab has been added making it very easy to connect to servers on local network. Friends tab will show servers that your friends are hosting or connected to. Search now works on all server data (can search “1/2″ for players, “NA” for region, etc). Right click on a server to block/ban the host (This will stop their servers from showing up and joining your games). Mod Loading Improvements Fixed timeout issues with loading large mods querying the server too fast causing many errors. Loading multiples of the same object will incur no performance penalties due to duplicate assets. Improved load times when loading multiple of the same object (down to the same time as loading one unique object). Highlighting Improvements When holding an object in a box area (hand or fog of war) it will highlight. Highlight colors now match the color you are playing as instead of default white and yellow. CTRL + Left Click selection/highlight now works on locked objects. Box selection is now much more accurate and more than half the object must be in the box to be selected. General Improvements Cards now fly together forming the deck when stopping a search. Dice and coins will now only spin when dropped if moving with enough velocity. Tooltips now work on objects being held by other people. UI radio buttons now looks different than checkboxes. Opening up the social media links will now open them in your Steam overlay instead of browser. Clicking on the patch message on the bottom of the main menu will bring you to the latest patch notes. When overriding a save it will automatically fill in the previous name of the save. Sound has been added for copy pasting objects to notify other players, now that you can hide objects. Controller input is now default disabled due to some people having issues with spinning camera/pointers (can still be enabled in the settings). Reduced the sensitivity of Deck searching with a bigger deadzone where cards do not spin. You can now use the up and down arrows to cycle through previous chat messages you have sent. Custom dice automatically no longer have grid snapping enabled. Improved the Host Options menu password and game mode input boxes to be more clear. Toned down the lighting brightness of the Field background. Changed the number cards input in the Custom Deck to be a slider. You can now use BB Code in Notepad to enhance your text. Fixes Fixed enter key resubmitting last mouse actions. Fixed controller A button multi-select action bug. Fixed cards twitching in hand when gravity is higher than default. Fixed clients being able to stop search even if contextual menu was disabled. Fixed bug with selected object being stuck highlighted if you changed colors. Fixed crazy box selection shape when rotating the camera during selecting. Fixed the control scheme not opening up when using the Escape menu. Fixed server browser bug where lock on the server did not properly disappear when removed. Fixed issues when searching saves and workshop items with entries appearing offscreen. Fixed red spacer falling through table over and over again when rewinding a deck search. Fixed stopping a search on a deck with one card making the card disappear. Fixed bug not letting you modify custom dice with the contextual menu. Fixed color tint sync bug for late joining players and copy paste. Update v2.9 (10/03) Deck searching Right clicking on a deck then choosing search will create a wheel of cards in the order of the deck. Search can be used to find a card, rearrange, remove, or add to a deck easily. Moving your mouse to the left or right of the wheel will spin it, keeping 8 cards visible at a time. If you want to search the deck privately, bring the deck into your hand before you start the search. The red box shows the division between the top and bottom card. Host Improvements Host can now change the color of a player or move them to spectator. Host can now disable color selection for players and manually assign colors. Host can also disable players from editing the notepad. Cleaned up ‘Host Options’ menu to make each option more clear. Camera Overhaul Holding ‘ALT’ no longer swaps between camera modes (use ‘P’ to toggle between). Chat messages added when swapping between camera modes. ‘WASD’ now serves as the pan camera for both modes, instead of duplicating ‘Right mouse Button’. ‘Arrows keys’ now rotates the camera just like ‘Right mouse Button’. 3rd Person Camera (Default) Default camera now controls almost identically to a MMO camera. ‘WASD’ pans the focus point and ‘Right Mouse Button’ orbits the camera around that point. 1st Person Camera Controls just like a spectator free cam in a FPS style game. ‘WASD’ moves your location and ‘Right Mouse Button’ rotates the view. ‘Space Bar’ makes the camera rise and ‘CTRL’ makes the camera lower (slowed down). Hover Tooltip Now using new UI with dynamic fonts with black outline. Hides properly when the UI is hidden with ‘f12′. General Improvements Alt zoom now works when rotating the camera with ‘Right Mouse’. Object highlighting will be a lot less pixelated at higher video settings (MSAA now works on highlighting). Chat no longer blocks picking up objects through it. When dealing out the entire deck to multiple people, one card will no longer stay on the table. Keyboard menu layout revamped in new UI similar to the controller (text should be much more readable). Fixes Fixed issue causing server browser to break if you searched for friends. Fixed issue with reseting cards that are layered. Fixed cleaning up promoted players when they are disconnected. Fixed flipping wider cards by hovering over them made them hit the table. Update v2.8 (09/26) Custom Card Improvements Unique card backs are now supported (each card in your deck can have a different back without merging). Select ‘Unique Backs’ in the importer, then place your back images onto the card template so they match their face image. Revamped card slicing to be more accurate, so that pieces of card don’t visually bleed into each other. Alt Zoom Improvements Alt zoomed objects will no longer be cut off on the side of the screen. Alt + scroll wheel is much improved and properly scales the zoom level. Alt + scroll wheel now zooms in the proper direction with up being zoom in. General Improvements Fixed the flicker card bug for hosts (card would flicker when in a hand). Custom Model now supports normal maps (greatly enhances the bump and lighting on your models). Right Click/Contextual menu will no longer clip off the screen. Tutorial has been revamped with the new UI and updated to include the newer missing features. Improved smoothness of the controller’s pointer. Fixes Fixed issue with the contextual menu not working on Custom Dice. Fixed issue with white text/numbers on metal dice for clients. Fixed sideways settings for a single card not saving. Fixed issue with grid sync axis not saving properly by overriding to true. Fixed alt zoom messing up camera distance. Fixed rotation bug for held objects in green hands for certain tables. Update v2.7 (09/19) Memory Management Overhaul All content is now dynamically loaded/unloaded on RAM when needed (only the contents on screen are on RAM). Initial load time is now almost instant. Starting size is 0.3 gigs of ram (previously 1.6 gigs). This will allow even larger Mods due to the improved RAM headroom. Trade off is spawned objects must be loaded from the disk which is slightly slower (minor stutter). Modding Improvements Brand new jpg compression with much lower files sizes (60% smaller). Overall Mod stability improvements. Reduced memory footprint for mods due to better compression. Resolved many memory leak issues, especially when loading multiple Mods. Improved load times when loading from the cache/drive. Renamed ‘URL Images’ folder to ‘Images’ (cleanout old cache and improved the name). Added more chat messages to inform players the progress of Steam Workshop syncing. If special characters are in the file path, the mod save location will be changed to the Game’s Data folder. Custom Model has a new object type “Board” (alt zoom does not work on Boards). Settings Menu Added a checkbox to enable or disable controller input. Mods can be saved to the Game’s Data folder or Documents/My Games (Save in the game folder if your OS username has special characters). Voice chat volume sliders removed because new voice chat uses sound equalizing. Layered Card Improvements Highlight now works on card layers properly, highlighting all the cards that will be picked up. Multi-pickup and box selection will no longer mess up layered cards when grabbed. Shaking a stack of layered cards will break them apart. Held layered cards will no longer be ripped off into hands if dragged into one. General Improvements Alt Zoom now works on locked objects, but ignores board objects. Object rotations are even more accurate when dragging a held object into a hand. Controller keybinds in the launcher are now labeled (Controller). Fixes Fixed disabling hands while cards are in them, so they no longer fall through the table. Fixed window mode being stuck on top of everything else even when alt+tabbing. Fixed game resetting settings on first load. Fixed expand arrow on Workshop and save files. Special characters in Usernames will no longer be an issue for Mods. Fixed camera zooming on table when changing color is in FPS camera mode. Fixed download completion percent disappearing when loading directly from one custom mod to another. Added a joystick recenter check to help fix the rotating camera bug (also can disable controller in setting) Update v2.6 (09/12) Trading Cards Full support for trading cards, including emotes, badges, backgrounds Hex Support Just like you can control the box grid, you can now create a hex grid. Supports distorted hex shapes by scaling x and y axis separately. Object snapping support for hex. Rotational improvements allow proper hex control. Controller Support Xbox 360 controller support has been added. The controller layout can be seen by hitting the ‘Back’ button on your controller. New Voice Chat Previous voice chat replaced with new system. This change was due to some players experiencing memory leaks from the previous implementation. Voice chat is now default enabled but can be disabled in the settings. Engine Update Updated Unity to the latest version v4.5.3f in preparation for supporting the Oculus Rift. Engine update also fixes the issue with fullscreen hosts alt tabbing causing issues for clients. Control Improvements Greatly improved degree of control for rotating objects to 15 degrees, previously it was 45 degrees Holding down the rotate keys will continuously rotate now objects now smoothly Improvements Custom board added under the custom section in the Chest. Each object held now has its own rotation so they all flip to the same direction when picked up. Bug Fixes Fixed issue with grid settings not syncing when loading a save/mod for clients. Fixed delay on copy - paste grid snapping. Fixed issue with 2 max player games not showing up on the server browser. Fixed issue with resetting all cards and cards disappearing. Fixed floating card bug when mousing over and rotating cards layered cards like in solitaire. Fixed alt + reset camera bug causing the camera to bug out. Fixed promoted icon disappearing from players that have changed colors. Fixed possible chat now showing up bug. Fixed alt zoom not working properly on custom dice for everyone except the host. Fixed problem when failing to connect to passworded server then trying to join a server without a problem. Fixed bug that was deleting icons from open chest windows when trying to delete objects. Update v2.5 (08/21) Improvements/Changes Cut, Copy, and Paste is now working for promoted players. Toggle zoom now works on locked objects just like a surface. Greatly optimized code calls between scripts. Optimized raycast checks for things like pointer position, grabbing objects, etc. All file saving actions notify in chat the save location on your computer. Added name protection when saving objects to the chest to avoid issues (alphanumeric and spaces only). Copy then pasting an object will now immediately snap to grid, greatly speeding up setup. Added a FPS cap of your monitors refresh rate to limit power consumption. Better download completion tracking if objects are deleted when they are loading. Decks now deal from whatever is on top even when flipped over, allowing you to deal from the bottom of the deck Workshop Rewrote the workshop downloading code to be faster and less prone to errors. The issues with downloading many mods at once is now resolved with a queueing system. Bug Fixes Fixed issue with the material selection not working for custom models if a image was not supplied. Box selection will no longer have issues selecting when being used from certain camera angles. Color tint now properly saves for custom objects. Late joining players will properly see color tints for custom objects. Voice chat will no longer activate when typing. Fixed Load Game window using the Saved Objects window. Fixed issue with saved chest item button being cut off the top. Update v2.4 (08/15) Chat Overhaul Chat has been overhauled with the new UI system Chat window can be resized to your liking Names are now only colored while the message is white Chat overhaul finally fixes the Linux type through bug in chat Mousing over chat and scroll wheeling will scroll the chat Overall the chat should be much more readable and controllable than previous Custom Decks Better memory cleanup for loading deleted decks from a save/mod Duplicate card images for faces or backs will no longer use up extra ram Overall memory usage should be lower and load speeds should be faster Spawning Individual Objects Objects can now be saved to your chest menu and loaded again at any time You can now spawn individual objects from a Workshop mod or save file without loading the entire save Pressing the downward arrow on the button that normally loads the save will expand a list of all the custom assets in that save Each custom object in the file will be listed with duplicates hidden The objects can be spawned by pressing the button or dragging the button into the game world to spawn at that position Dice Color tinting now works properly for all non metal dice, the numbers/pips no longer color Dice normal map improvements, so reading dice is easier User Interface Grid menu no longer forgets its values when opening, closing, or loading a mod Fixed desync issues with values currently in effect and what is shown on the GUI (Host Options, Turns, Grid) Promoted player changes are now reflected properly on the Hosts GUI and no longer shows old values Host Options settings are now saved between games, helping to save time when setting up your games Added black outline around the white text on the main menu to help with readability Keybind Changes (As always you can change your hotkeys in the launcher) Cut, Copy, and Paste now require CTRL + (X, C, V) Voice chat push-to-talk has been changed to ‘C’ Fixed ‘Flip’ command to no longer toggle zoom Box Selection Improved accuracy of box selection, especially at steep angles CTRL + Box Selection does invert and adding selection CTRL + Left Mouse/Grab does selection toggle on a single object Overall selecting multiple objects should work just like your OS with file manipulation Improvements/Changes Joining a game through a Steam friend while the game is closed will launch the game and connect you to the server Loot bag now auto flips up when grabbed Toggle zoom now zooms a percent amount instead of a fixed amount, this will help when playing on larger tables Custom Models no longer require a picture/texture due to color tinting Lowered the tolerance for cards sticking together to reduce card clumps Host and promoted players can now flip table even if it’s disabled in host options Bug Fixes Added a check for corrupted Workshop files, which will cause them to be re-downloaded Fixed offset movement not working with stack objects like poker chips and cards Fixed incorrect lock status for Custom Models on clients Game rules will now properly sync between host and client when loading for the first time Custom Table will now properly load custom images if its already in use Fixed issue with search not working properly if you had scrolled at all Round d6 dice will no longer have a metal and plastic toggle in the right click menu Fixed custom collider disappearing bug when deleting objects with the same collider Fixed bug with measure tool resetting if you left click during measuring Fixed hold voice toggle being unchecked incorrectly even if enabled Fixed desync for loading mods from the Workshop list Update v2.3 (08/01) Main Features Contextual Menu Overhaul Object Color Tinting Material Swapping Multi Object Offset Movement Search Workshop Files Copy - Pasting Multiple Objects FPS Camera Raise and Lower Workshop Tags Updated Contextual Menu The right click/contextual menu has been revamped into the new UI system with added functionality You can now tint the color of all objects using a color wheel Grid will now be disabled on a per object basis, dice and quarter are disabled by default Reset All Cards has been added back, now in the right click menu You can now reset from each individual cards instead of only from decks Material swapping has been added for Dice, Chess, and Dominoes (Plastic, Wood, Metal) Multi Selection Picking up multiple objects now moves them with an offset just like how you picked them up Shaking will remove any offsets when moving and clump them together like before Copy and pasting more than one object at a time now works properly You no longer have to mouse over an object; pressing the button will perform the action on all highlighted objects Right clicking on an object can now be used to highlight objects one by one Highlighted objects can now all be modified by the right click menu at the same time Overall most actions should now be possible to be performed on multiple objects, either held or highlighted User Interface Tags updated, RPG games renamed to Role-playing Games and Number of players changed to 1,2,3,4,4+ UI sounds now properly only play when you are interacting with a button or checkbox Search has been added for Workshop, Save, and Load windows for easier navigation Save new slot button is now colored grey for easier separation Client contextual editing can be disabled by unchecking allow contextual in host options Main game logo updated to fix aliasing around the cards Disabling mod caching in the settings for one load will most likely fix any texture glitches that occur for a mod FPS Camera Raise and lower has been added for the FPS camera (toggle cameras with the ‘P’ key) This lets you control the FPS camera just like a traditional spectator camera in a FPS Space now raises the camera up and CTRL lowers it in world space Bug Fixes/Changes Toned down shininess on custom models, especially wood material Fixed custom table yellow texture bug (might need to clear cache to fix issue, or disable caching mod caching for one load of the mod) Locking object is working properly for held objects Fixed card dealing and resetting with multiple decks/objects Fixed table flicker when you select Tables in the Chest menu Fixed bug that caused the camera to jam into the table when using the FPS camera and ALT Fixed floating card bug when resetting a cut deck Promoted players can now properly scale, lock, and use the contextual menu even if disabled in host options Unlocked objects and custom objects will no longer float in the air until they are interacted with. Update v2.2 – More Steam integration, Workshop Tags, UI Improvements (07/25) Steam Integration People can tell when you are in a multiplayer game from their Steam friend’s list You can now join people’s games from your friends list Inviting people to your game now works, a chat message will also be sent You can now filter on the server browser to only show your friend’s games Pointer Your pointer is now rotated so you see it from the top, makes it easier to use at angles Pointer now resizes to standard size when mousing over GUI elements Increased the speed cap by 30% when releasing a physics object, allowing you to throw things harder Grid Grid size is now more accurate with two decimal places instead of one Rectangle grid is now possible by controlling both the X and Y axis separately Sync axis checkbox will keep the grid size slider acting just like it did before The grid snap speed is now just as fast as for the default games Object snapping and offset settings now working for promoted players UI You can no longer click through the dropdown list and not select any option Changed some of the images on the Games selection menu for quicker recognition You can now use tab to navigate multiple text input fields Drag spawning now only shows the object that you are about to spawn and no longer the UI box Promote Icon has been added to indicate promoted players Window overlapping and dragging window improvements, pretty much every window should be draggable now Fixed some of the remaining fonts that weren’t using Dynamic font You can now change the picture for custom boards in the contextual menu (right click) Fixed some issues where you couldn’t drag windows by their names Fixed issue when the save and load windows button where grayed out Features 1 = (-90,0,0), 2 = (0,0,0), 3 = (0,0,-90), 4 = (0,0,90), 5 = (0,0,-180), 6 = (90,-90,0) Added tags to the Workshop for easier sorting (tags are set when uploading or updating a mod in-game) You can now put a card on the bottom of a deck by lowering and sliding the card into the deck Everyone in the server can now deal, cut, and reset decks Custom D6 dice rotation with the number keys has been added Mod caching can now be disabled in the settings for players that are having issues Bug Fixes Fixed the voice chat icons not showing up properly in multiplayer Fixed rock and tree displaying correctly in the Chest spawn Fixed issue with password field going away if entered wrong once Card shuffle animation now properly scales based on the size of the card Grid snapping now works on loaded saves that have the overlay lines hidden IRC enter key no longer brings up the in game chat Fixed bug where the character limit for transfer rules was 4,096 instead of 6,000 (Linux) fixed the type through chat bug where keys would cause the game world to react Update v2.1 – Custom grid Player Promotions! (07/18) Custom Grid Added You can now enable visual grid lines. This is very useful for your RPGs. These grid lines can also be used to snap the location of objects for easier placement. The size of the grid can be adjusted to fit your games rules. Offset can be enabled so that the object snap location is in the middle of squares instead of the lines. Promote Player As a host you can now promote a person so they have many admin powers like the host. Promoted player can change the game, spawn objects, and many other host abilities. Promoted player cannot save or load mods, may be possible in the future. Rules Added Most of the built in games have an included rules for the game that can be read. You can also modify this for the rules of your modded game. Rules have a 6,000 character limit, so it is a great place to store information that can’t be on the notepad. UI Changes Games selection menu has been redesigned into the current minimal UI. Tweaked positions and anchors on different elements for a more consistent spacing along of the edges of the screen. Top bar will draw on top of everything else keeping it from being covered up. Spawning is now working properly for Hosts that are in spectator. Drag spawning now uses the position of the UI element instead of the hand. Spectator/Grey color selection is disabled when in hotseat mode. Escape Menu for clients no longer has workshop upload, save, and load. You can now change your color from the escape menu. Server name can now be seen in the escape menu. All the chest windows can now be dragged around, and the chest no longer covers rewind buttons Close buttons have been added to all the windows that were missing them (Settings, Host Options, etc). Ping is now shown next to the players name, it’s color coded (Green 100, Orange 200, and red 200). Features Deck animation added for shuffling. Workshop now supports an infinite amount of subscribed mods, no longer capped at 50. IRC lobby now asks what you want to be named before you connect to the lobby Bug Fixes Fixed issues with collision on certain custom objects not working properly on load. Direct connect is now working properly again, color selection issue and Improper info resolved. Custom Table texture will no longer mess up when rewinding. Fixed client custom textures and meshes accidentally being deleted, when a duplicate model is removed. Hidden custom cards in hand now properly load and are no longer white until removed. Fixed spectator/grey host end turn crash. UI code optimization for name plates. Name clipping on circular table reduced by shrinking names. Linux, opening Cards in Chest will no longer crash the game. Update v2.0 – New UI, Hotseat, more! (07/11) v1.9 and 2.0 morphed into one! New Minimal UI Clean minimalistic theme with the use of images for easy visual navigation Reduced screen clutter to keep the interface out of the way of the player and focused on the game Much better resolution independence, supporting massive 4k resolution and all the way down to sub 720p Overhauled spawn system with drag drop spawning, and 3d object preview Much better UI performance, even while using higher resolution assets New player color selection, that shows you where on the table you will be sitting Use of drop down menus to nest information until you need it Logical ‘X’ close button instead of the previous inconsistent close layout Hotseat Mode Added Hotseat mode will allow you to play a game with up to 7 other people on the same computer Information is hidden just like if you were playing on separate computers with an easy to use turn system Improvements Loading in custom content now has a progress indicator giving a percentage completed You can now specify the name of the game mode in Host Options Hosts can now change their color from white King crown icon next to the host’s name Harder to accidentally right click an object when trying to use the camera by adding delay check Scrolling the UI no longer zooms the game in and out Camera responsiveness has been improved Mouse Over Actions We wanted to have a consistent control scheme to the game so that you can now interact with objects either by hold them or by mousing over them. (Keyboard keys only to avoid accidental commands, due to mouse keys being duplicate) Mouse over + ‘Flip’ Mouse over + ‘Rotate’ Mouse over + ‘Scale’ Mouse over + ‘Cut’, ‘Copy’, ‘Paste’ Mouse over actions works on multiple objects if you have them highlighted with the marquee Bug Fixes Fixed not being able to move objects if you join a server after the objects have been spawned Fixed poker chip highlighting bug where they turn white Custom models no longer fly all over the place when they are first loaded in Fixed camera distance on color selection for certain tables Backgammon board triangle order has been fixed Board optimization on physics calculations Card Hand holders code optimization Can now have more than one singleplayer running on the same computer Fixed toggle zoom issue on glass table Update v1.8 – Movable boards, Custom Model improvements, more! (06/20) Contextual Menu Added You can now right click on a object to bring up a menu to customize different options for that object Objects can now be renamed and when mousing over them you can easily read the name A description can also be added to an object, great for storing player stats or additional info Dealing cards and resetting decks are possible from menu Locking and unlocking an object can also be done from the menu ‘Cut deck’ is a brand new action that can be done in the menu Custom Model Improvements Meshes will now use the smoothing normals in your .obj data if supplied Separate collision mesh can be now supplied allowing many more collision possibilities Holes in collision are supported if you choose non-convex, but non-convex objects do not collide with each other (engine limitation) Non-convex is only used if a mesh collider is supplied, best used for something similar to the Chinese Checker board Optimizations on Custom Assets Objects that share custom assets are no longer using up memory like they are unique objects Rewinding will no longer require assets to be reloaded from disk Boards Now Movable You can now unlock boards and move them just like other objects They can also be spawned in the spawn menu making use of multiple boards Features Added a rock and tree model great for outdoor RPG scenes Highlighting and then locking multiple objects now works Server name can now be found in the menu Fixes/Changes Memory optimization on default assets Alt zoom on objects will no longer clip off the screen and will ignore scale Locked objects now display the number of objects it contains Frozen objects will unlock when the table is flipped Fixed texture syncing issue for custom models Copy pasting an object pulled from a stack will now work Voice chat is now disabled by default for new players due to memory leaks (can still be enabled in settings) Wood shader is now slightly less shiny/specular Custom Models held height has been lowered Unlocking a model you were holding will no longer get stuck to your hand Fixed host to client material sound sync Table no longer clips through objects on clients when flipped Reworded confusing section in tutorial Destroy bounds have been closed in so no objects can escape by flying upward Locked objects will no longer stop you box selecting Fixed bug with custom table loading its custom texture Update v1.7 Custom Model Support is here!(06/06) Custom Model Support You can now import your own 3D models with textures. They must be in .obj format and notepad data of model must be saved on something like Pastebin. Then choose RAW and paste in that URL. The model can be 3 materials (Plastic, Wood, and Metal), this changes shaders and sounds Also it can be considered under 4 categories (Generic, Figurine, Dice, and Coin), which changes how you interact with them Avoid exporting your models in .obj with materials, your texture will be a separate image imported with another URL Currently collision is only working for box colliders (automatically calculated), better support will be coming. Features Locked objects will be treated like a surface (ex 2 story buildings will now work properly) Added a Custom category so you can more easily find all the custom object types for your modding needs Fixes Improper URL texture loading issues for people with special characters in OS usernames is resolved (ex, áéőúűöüó) Frozen/Locked objects will no longer stack with each other After deleting objects, a random marquee box will no longer appear Marquee selection will no longer bug and push objects around Card hidden when teleported back onto table will be unhidden Highlighting bug was reverting material has been fixed Fixed some memory leaks with custom content, still working on squishing them all Cards reset properly now even when frozen New table, locked objects highlighting v1.6 (05/30) Object Highlighting Added Mousing over an object you are going to pick up now highlights to let you know which one you will pick up You can also now marquee select multiple objects and pick them up as a group by click dragging Object mouse over highlighting can be disabled in the settings menu Locking Object Object can be locked in place by mousing over and hitting the ‘L’ key While locked, an object ignores all physics and is static in space (Great for board objects like player mats) This can be disabled for clients in the host options Features Round glass table added, great for when you are trying to forget there is a table at all Saves/Workshop game modes now save/load the background of the scene Autosave has been added and saves every 5 minutes in background Only Workshop mods that need to be updated on startup will update and it now tells you the mod’s name Fixes Clients will no longer see a flicker of white when a card is pulled from its deck Fixed the ability to load gold chess pieces through a bug, this is reserved for our Gold Member Kickstarter backers Reversi chip and poker chips will now properly flip and no longer get stuck Removed gap on custom table between wood and custom board When two sideways cards are combined into a deck they retain their orientation Custom Table will properly load images when changing game modes on the same table Added better garbage collection and asset unloading that should help with some memory leaks Weird physics when scaling and shrinking objects should be resolved Massive Custom Table Added v1.5 (05/23) Custom Extra Large Table Our largest table yet with the ability to import any image onto it for your massive games! The table can be used like one massive custom board, and you can even use it in combination with the custom board Recommended resolution for the table picture is 4400×2600 Custom Cards Aspect Ratios Custom decks now scale to the aspect ratio of the face image (Square cards are now possible) New square face template has been added to the root folder of the game It still uses the same 10×7 template, it’s just widened to make the cards square (each image is 490×490) Features Shrinked objects can be done one more step smaller (Should help with using custom decks as counters) Camera mode toggle has been added. You can swap between table rotation and FPS camera style with the ‘P’ key ‘Disable voice chat’ option added to options menu. This might fix memory leak issue (temporary solution, we are still working on this) Fixes Workshop Support is now working for Mac and Linux users Card sticky and stacking now scales with the size of the card (easier on large cards, and harder on smaller) Saves files is no longer skipping #1 slot for new saves Saving and loading will work if you save files that don’t match the normal naming format Increased raised height on Custom Figurines Objects will no longer collide through the rectangle table’s side walls Tall poker chip stacks will no longer drag on the ground if flipped a certain way Fixed Custom Figurine memory leak Fixed the aspect ratio on dominoes New collision sphere for mouse bounds Steam Early Access v1.4 (05/16) Workshop Support (Make sure to restart the game if you subscribe to mods while it is still running) You can now upload your mods directly to Steam Workshop from within the game Updating them is just as easy with the mods Workshop ID Subscribing to a mod will add it ‘Workshop Game Modes’ found in the ‘Game Modes’ menu You can upload your games to Workshop by clicking ‘Menu’ on the top left and then choosing ‘Workshop Upload’ Overall this is a very simple system to share and use other players mods Features Save and loading now support infinite saves instead of just 20 slots Scaling up an object also increases it’s lift height to avoid it dragging on the ground Quarter flick up is more randomized now and should lead to a true 50/50 probability New save name system for URL images to avoid possible name conflicts Sound Improvements Quarter sounds have been revamped with unique sounds Glass surface sounds have been added for all objects Marbles’ sounds have been given new sounds to separate them from plastic objects Piecepack and wood block have been given new sounds Fixes Zoom out graphical issues on custom cards has been resolved Custom figurine pictures will now load for late joining players Mahjong tiles will no longer get picked up sideways Automatic table swap when choosing Mahjong when on hexagon table Bag will now properly show number of objects for clients Card actions are now disabled in solitaire Steam Early Access v1.3 (05/09) Features Custom decks can now be spawned as a sideways deck this will make the ‘Alt’ zoom the correctly orientation You can now notify everyone to a location by tapping the ‘Tab’ key and a bouncing arrow will appear with sound 2 New host options Allow client scaling and enable hands (hands are how you hold multiple cards) Added rules for Mahjong, Reversi and Solitaire. Custom Paper figurines Added Let’s you import a picture onto a paper figurine ‘ALT’ zoom looks at them from the front instead of top for easier viewing 1×2 aspect ratio on the custom card image Turn Improvements You can now reverse the order of the turns by choosing counterclockwise People that have empty hands can also be automatically skipped, great for poker style games Changes Africa (AF) has been added to the location selector when hosting Search in Server Browser now also works on location Objects held will no longer be placed in the Loot Bag You can scale objects even larger now (Up to 3 times the normal size, previously 2 times) Fixes Fixed custom content save files storing your local directory instead of the URL Multi object pickup will no longer mess up the scale of your objects each one will be independly scaled Saving and loading now works with the Loot Bag for remembering what was inside Cards will now properly hide and reveal when changing what color you are playing as PNG color bug should no longer be occuring (maybe) Loot bags can no longer be stored inside each other, Bagception was too OP Solitaire chosen on glass table will swap to octagon to avoid issues with glass collision Resetting cards in card actions menu will not reset their scale Sir Loin and Mara are no longer duplicated on the spawn menu Steam Early Access v1.2 (05/02) Mod Improvements Mods are now cached on the user’s machine, so you no longer have to download the same image twice (automatically converted to jpg). This will greatly improve load times when starting up an already played mod. You can find these downloaded images inside your ‘Documents/My Games/Tabletop Simulator/Mods/URL Images’ folder. These changes are in preparation for Workshop integration and local file support. Loot bag Added Functions as a bottomless bag that you can use to store unlimited objects inside. Uses a last-in first-out system (LIFO) for retrieving items; most recent items are retrieved first. Mix up the contents of the bag by shaking it. This randomizes the order that the items are retrieved. Saving and loading does not currently work with the bag, working on this so save compatibility isn’t ruined. Loot bag can be found in the spawn menu - miscellaneous Mahjong Improvements Betting sticks have been added. Default layout is now the popular garden wall. Location of the tiles are also randomized. Sound Improvements Sound has been added for Table Flip and Teleport/Re-spawn Object New sound have been added for GO bowl (shake impacts) New cardboard surface sounds have been added for all objects (Checkers Board and Custom Board use this sound) Changes/Features 4 new figurines have been added Knight of Knil, Mara, Zomblor, Zeke Kodoku. The line tool now displays 1 decimal point to add more precision for measuring Custom cards are no longer automatically shuffled. Basic rules have been added for Backgammon, Checkers, Chess, Chinese Checkers, Dominoes, Go, and Pachisi – more coming. Location host selection is now radio buttons instead of typing. Custom board now stretches for non-square images. IRC Lobby Improvements Chat dialog will no longer be deselected when you are typing when someone leaves or joins. Your own messages will now scroll chat to the bottom like other messages. Bug Fixes Cards are now hidden when being dealt to stop being able to sneak glances at them mid flight. Cards no longer reveal themselves to clients when loading/rewinding. Cards should no longer be duplicated if they are grabbed in mid flight when being reset. Window GUI elements will recenter properly if you resize the game while it is running. Players are now properly added to your recently played with on your Steam overlay. Player name text will not be floating so much away from the octagon table anymore. Fixed some possible custom deck issues with one of the URLs failing. Help menu has been updated with the new keybinds. Server browser display issues have been resolved for some of the categories. D4 dice collision collider is now working properly. Shrunk player pawns no longer topple over when dropped. Objects will no longer teleport when raised high up on the mouse colliding box. Host menu should no longer cut off on lower resolution displays. Hide UI also now works properly on the IRC lobby. Poker Table FPS camera is now working properly. Steam Early Access v1.1 (04/25) Features Line Tool has been added for measure distances, hold ‘Tab’ to start measuring; synced with all clients You can now scale objects up and down in size (Up to twice as big and half as small) Use either ‘+/-‘ or shift + alt + scroll IRC Lobby has been integrated in the game (Very WIP), the chat bubble on the bottom right will bring it up. This is a great way to find people to play with. RPG Props have been added Chest, Barrel, Table, and Chair. This should help add some flair to your dungeons (Table flipception, you can flip a prop table on a table, that you use to play tabletop games…sorry) User Account Changes You no longer have to login into our account system to play Your in-game name is your current Steam name Banning saves the user’s Steam ID In the future we will be integrating more and more with Steam Server Browser Enhancements Server browser is now sorted by newest to oldest You can now hide locked full servers Search can be used to find a specific game name, user name, or game mode Changes Camera now collides with the table, this should stop you from clipping into the table End turn button has been merged with the “Your turn” message on the top of the screen Added some randomness to the Table flipping to make each flip unique In spawn menu, Chinese Checkers pieces have been renamed to marbles and the metal ball has been added to it “Alt” zoom is now disabled while holding down right mouse button Dungeon grid and tilesets were slightly increased in size slightly (2%) to square out the grid at an equal 2 Notepad typing sound removed, it’s easy enough to tell when someone is adding to it Random mahjong spawn has been added to spawn menu Bug Fixes Resolved Steam integration issue asking for DRM-Free key (2010 C++ Redist) Piecepack object can now be properly picked up by clients Flipping tall objects no longer will take a long time Fixed Square Table flip freezing mid air Custom Board will not scale gradually when loading saves, no longer knocking over objects Enter is now properly working in the private notepad Mouse is now hidden when alt hovering over an object Piecepack spawn menu now has the dice Dice rotation now works on Piecepack dice and D4 If you choose Backgammon when on Glass table it swaps to the Octagon table It should no longer be possible for two people to choose the same color Fixed CardBots mat collision when lowering a card Blocking people on server browser should be working properly again Cards should no longer deal to the same person multiple times Hand will no longer open up like you can pick up a board Objects on custom board should no longer slide randomly when on the surface Rewinding with objects on cards should no longer swap places Resolved some crash Linux issues (Experimental) Resolved crash issue on exit game Early Access v1.0 (04/17) Features Added 5 more RPG Figurines Wyvern, Cyclops, Kobold, Skeleton Knight, Manticora CardBots Build and Destroy game mode has been added for our highest Kickstarter backer, Geremy George You can now mouse over a dice and type a number to have to rotate to that number (great for keeping track of number or a count down) Optimized the amount of bandwidth to sync physics objects with clients Hover over an object and pressing ‘ALT’ will enlarged that object (great for checking dice rolls or reading cards) You can now name your saves so you can more easily keep track of your custom games FPS spectator camera style has been added with ALT + WASD in combination with RMB, if you want old pan you can ALT + LOWER/TAP or the arrow keys Bugs, Fixes, and Minor Changes The desync floating object bug when you first connect to a server should be resolved Fixed some prediction bugs at high ping – objects should no longer seem to clip through the ground Added links to the website, facebook, and twitter on the main menu of the game New chat sound has been added Grid system can now be be disabled in the Host Options menu Tileset Frozen state now saves and loads properly It is now much easier to pick up multiple dice Objects will no longer float if you drop more than one on the same grid coordinate Custom cards should no longer be redownloaded when rewinding if the custom decks are the same Alt + tabbing no longer will zoom you out Custom board now gradually scales, this should stop objects from getting stuck inside Spawn menu for the RPG Kit has been improved by moving the creatures into categories Windows will now automatically recenter even if you resize the game at any time Selecting RPG will now change the table to the large felt table so nothing falls off Splash screen no longer overlaps on lower resolution Slightly shrunk RPG figurines and fixed some of the colliders Piecepack has been fixed up with the proper pieces Goblin second mode is now a slingshot to add some range options Fixed typo on “too weak to flip the table” Beta v0.10 (04/11) Features 5 more RPG Figurines have been added Ogre, Chimera, Dragonide, Ghoul, Lizard Warrior Dungeon tileset has been added, you can now build your ultimate RPG dungeon for your campaign Dungeon tileset uses a grid system for placement to make it easy for you to create your dungeon, then you can lock it in place Grid system has been added for Chess, Checkers, Reversi, and GO Kimi Kat figurine has been been added Server Browser now shows the current game mode and name of the player hosting, you can also block this player and they won’t show up You can now deal and reset each deck individually People played with on steam show up under the recently played section within the steam overlay Wood, Felt, and Glass surfaces now have different physics properties There is now a private notepad if you need to keep track of something personal Host options have been added Host can disable table flipping Add or remove a password while the server is running Gravity Slider has been moved into the host options menu ALT has been redesigned as a modifier on an existing action Alt + RMB drops everything except the first object you picked (great for capturing a piece) Alt + Q/E or Alt + Mouse Wheel rotates the object in the other axis (creating toppling dominoes or card towers) Alt + Flip does an alternative axis flip Alt + WASD Pans the camera instead of rotating it Alt is no longer raises a piece that is now bound to ‘R’ – Raise object Help menu has been update to reflect these changes Bugs Fixes Fixed colors getting stuck and not letting you choose it even though the slot was open The table is now saved when saving and loading UI Sounds are no longer 3D sounds Chat message sound has been removed, connect and disconnect still has the sound GUI window position should no longer get offset if you start a different resolution then fullscreen Blocking/Banning a player stops them from being able to join your game and from showing up on the server browser Spawn Menu back button takes you back one place instead going all the way back Color Round Dice have been added to the spawn menu Fixed Custom Board size RPG figurine hit reactions are working again Rat is now spawning correctly from menu Beta v0.9 (04/04) Features Steam integration, you can log in without a password – just need to choose a username. You can merge your current account to the steam version, so they can have the same name Saving, Loading, and rewinding now works with custom content (you can share your entire mod and layout by distributing your save). Due to save system updates, old saves are no longer compatible and saves are now in a “Saves” folder inside “Tabletop Simulator”. 4 more RPG figurines have been added (Werewolf, Giant Rat, Tree Ent, and Wolf) 2 of our custom Kickstarter figurines have been added (CardBot and Sir Loin) Ram usage reduced by about ~50%, also greatly reduced ram usage on custom content Login security has been improved with session ids You can now pan the camera with Alt+WASD or the Arrow Keys (you might need to unbind arrow keys under horizontal vertical) New loading screen pictures Changes/Bug Fixes 4 Deck ram limitation on custom decks no longer exists Syncing custom content for late joining players is now working Table Flip now flips from the location of the player’s hand RPG Figurines are better synced across the network Game Logo has been updated Fixed hand rotation bug for certain tables and hand colors Loading stability has been improved and should be less prone to crashes Added short splash screen on startup Decks now have a max height and weight to help with very large decks Mac – black screen on startup is fixed and now shows the load screens Lowering figurines hovers them right at ground level instead of jamming them into the table Custom card back pictures are no longer mirrored Slightly improved card layer stacking, saving, and loading Added a question mark when a card is hidden; you can customize this for your custom deck with slot 70 on the template Solitaire is working again Cards are spawning properly again when rewinding Host and game server migrated over to its own SSD. Beta v0.8 (03/28) Note Ram usage is extremely high this patch, but optimization will be coming in a future patch. Features Upgraded the engine to Unity Pro – Unity Logo removed soft shadows added (Higher settings might cost more performance). 8 new RPG figurines (Evil Watcher, Giant Viper, Goblin, Golem, Griffon, Hydra, Mummy, Vampire) RPG Figurines now have 2 modes calm and alert, animations are updated to match these modes When mousing over you can press ‘1’ to change state, ‘2’ to attack, and ‘3’ for death. Mahjong, the second new game mode, has been added. (Right now it’s just scattered, we’ll come up with one spawn positioning next patch). Custom decks has been added so you can import your own decks Regal circle table with class center has been added Boards have physics now instead of being stuck to table Blue 10 value poker chip has been added Changes/Bug Fixes Save folder location is fixed for Mac Linux. All versions of the game will find it under Documents/My Games/Tabletop Simulator. Cards that are hidden are now just white instead of a joker. Slightly changed felt for octagon and hexagon table. Fixed Memory leak with custom board. Chat log scroll no longer jumps to the wrong location with lots of chat messages. Chat log has been limited to 100 messages to make scrolling more manageable. Right clicking to pick up chips from tall stack should now work. Player’s turns are now working and how they are displayed is slightly changed. Fixed objects not spawning; backing into the play area if you change the table after flip. Added some more debugging information for when connections fail. RPG figurine run is now working for clients. Known Issues Multiple custom decks might not sync well with late joining players. Solitaire is currently not working. Card rewinding is not working. Backgammon not sitting right on round table Beta v0.7 (03/20) Features Piecepack has been added in as the first new game mode Added an animated Orc, Bear, and Troll figurines, the first for the upcoming RPG kit Chat has been greatly improved with a transparent background and scroll bar Table Spawn Menu has been updated with pictures Tweaked player colors to be less neon Quarter physics has been completely revamped and now flips up Dice physics now has more randomness, added random rotation on release Custom Board is now bigger on the big rectangle table Optimized ram usage down by about ~30% Added slight cooldown on Table Flip Bug Fixes Fixed Sound distortion and pitch variation for GUI sounds Poker Card Hand now floats at the proper height Fixed spawning chess pieces on lower resolution monitors Tutorial text can no longer be selected Custom Board texture should update for non hosts faster Fixed freeze when many cards are colliding Objects should wobble less when stacking multiple object ontop of each other Minor Camera Improvements Cards will no longer get stuck in the air then lose collision when you change tables When you change tables the cards will be redealt to the same color hand Improved collision detection on poker table, objects should fall through table less often Fixed issue with copy paste object Fixed Black Screen when perfectly centered on poker table Beta v0.6 (03/14) 3 New Tables Added Poker, large rectangle table, and hexagon Camera Caps on movement to stop you from clipping through the table with pan You have to be in a server for 2 minutes before you can flip the table. Other fixes that weren’t written down (Blame that guy in the video…) Known Issues Sometimes things clip through the poker table Being able to customize spawn points based on table Poker Table with many cards start to clip through table Cards being shown on table flip Colors being messed up with multiple people Beta v0.5 (03/04) Features Easier to pickup objects Metal dice are slightly heavier New rounded colored dice are added Some chat fixes Disabled some F keys debugging network code Table Flipping bugs and board desync issues should be resolved Beta v0.4 (2/22) Features Table Flip has been added! Moving objects around should feel more responsive. Object that fall off the table now reappear on the same side they fell off. Bugs Names cutting off on the octagon table has been fixed. Fixed some card stacking issues where they would clip into each other. Mac (Mac version 10.6+ and up only will be supported, that is an engine limitation) For the people having issues getting the game to launch on mac that should be resolved. If it is still not launching. Then search for console. app or find it in /Applications/Utilities/. Click on File at the top and click “save copy as”. Copy the error messages and email it to BerserkGames@gmail.com Beta v0.3 (2/17) Optimizations (still more work to do on this, especially cpu usage) Reduced size of game by 35% Ram Usage reduced by 35% Bugs Fixed some bugs that occur with ‘Reset Cards’ action Fixed custom board texture errors Thanks to feedback from mac users The help menu is now brought up with the ‘?’ instead of ‘F1′ Multi object pickup can now be done with ‘T’ as well as ‘Right Click’ (We also know some of you have had problems launching, we are still working on the Mac build)
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Ashlynn Brookemod_15950243" class="module moduleText color0" Your fantasy football team name is perhaps the second most important part of dominating your fantasy football league 12 Volt televisions are a great way to enjoy the game, whether you just want to watch the pre-game show or the entire game They are also preferred by women gymnasts You should try to distinguish between the two Watch today s NFL live Online games PC TV with Digital HD from Your own country According to Joyce Carol Oates, Lovecraft — as with Edgar Allan Poe in the 19th century — has exerted "an incalculable influence on succeeding generations of writers of horror fiction" Massive enivornment; Beautiful graphics; Great ambient music and sound; Totally engrossing gameplay But the game was innovative with the three point competition and slam dunk contest long before it showed up anywhereJulio Jones Jersey else It is also a good idea to check out which sportsbooks offer the best odds on their teaser action The €4 He chose to forgo college and entered the 2004 NBA Draft, and was selected first overall by the Magic
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Making the loadscreen image In this tutorial I will show you how to make a custom loading image for your multiplayer map. この学習で私はあなたにあなたのマルチプレ-ヤーマップのためのカスタムロードイメージを作る方法を示すでしょう。 You can use any photo software to make the loading image. I will leave that part up to you. You ll want to make it 24bit target ( .tga ) and a size of 1024x1024 pixels. あなたはどんな写真ソフトウェアでもロードイメージを作るために使うことができます。私はその部分をあなたに任せるでしょう。あなたはそれを 24bit ターゲット(.tga)と 1024x1024 ピクセルの大きさにすることを望むでしょう。 Save the file to [root]\texture_assets\loadscreen_[levelname].tga [root] would be the default game path where the games .exe files are located [levelname] is the name of the bsp for the level. ファイルをセーブしてください[ root]\texture_assets\loadscreen_[levelname].tga [ルート]はゲーム .exe ファイルが位置しているデフォルトゲームパス[ levelname ]がレベルの bsp の名前であるということでしょう。 In my example I used the test level called mp_test that was included in the mod tools. In my example I saved the loadscreen image to the following 私の例で私は mod ツールに含められた mp_test と呼ばれるテストレベルを使いました。私の例で私は次のことに loadscreen イメージをセーブしました: c \program files\activision\call of duty 4 - modern warfare\texture_assets\loadscreen_mp_test.tga Creating a material in the game using your custom targa image On the applications tab of CoD4CompileTools click on the "Launch Asset Manager" button to launch the Asset Manager program. Now open the file "[root]\source_data\levels.gdt". You should see there is already a level entry for map names "test" and "mp_test" but we ll come back to those in a minute. Scroll down the list of asset types in the upper left and select "Material" in the list, then click the button "New Entry". You will not be prompted to enter the name of the new material you are creating. I named mine "loadscreen_mp_test" without the quotes. CoD4CompileTools の「アプリケーション」タブの上に、資産マネージャプログラムを開始するために「資産マネージャを始動する」ボタンをクリックしてください。今ファイルを開く「[ root]\source_data\levels.gdt」. あなたはすでにマップ名「テスト」と「mp_test」のためのレベル入力があるのを見るべきです、しかし我々は1分でそれらに戻るでしょう。スクロールダウン、資産のリスト、が左上をタイプする、そしてリストで「資料」を選択して、それからボタン「New Entry」をクリックしてください。あなたはあなたが作っている新しい資料の名前を登録するよう促されないでしょう。私は引用符なしで私のを「loadscreen_mp_test」と命名しました。 You should now see many properties for the material you just created. あなたは今あなたがただ作った資料のための多くのプロパティを見るべきです。 First, change materialType to 2d. This will remove a lot of options that aren t needed for 2D materials. Next, set surfaceType to none , and usage to not in editor . 最初に、 materialType を 2d に変えてください。これは2Dマテリアルのための必要とされないオプションの多くを取り除くでしょう。次に、エディタ > で < に 一(人・つ)も と利用法に surfaceType を設定しないでください。 Because this is a loading image only, we do not need it to have a surface type to indicate bullet impact fx and sounds, and we also do not need it to show up in the editor. We don t plan on using this material on any world geometry. これがロードイメージのみであるから、我々は弾丸インパクト fx と音を示すために表面形を持っているために必要性ではなくにそれをなします、そして我々はエディタで現われるために同じく必要性ではなくにそれをなします。我々はワールドジオメトリに使用方法の上にこの資料を計画しません。 The default blend options should be fine, but make sure yours match the ones in the image below to make sure. デフォルトブレンドオプションはファインですが、確かめるために下にあなたのがイメージの(の・もの・人)と一致することを確認するべきです。 For color map click the "..." button and select the tga image you made in the previous step. Set it to no tile, nomip bilinear, and check the nopicmip box. カラーマップのために、「・・・」ボタンをクリックして、そしてあなたが前のステップで作った tga イメージを選択してください。No. タイル、 nomip 双リニアと妨害、 nopicmip ボックス、にそれを設定してください。 Once you have the settings like the image below continue reading. かつてあなたは下のイメージのような設定値が読み続けるようにします。 Now that you have all the settings correct lets make sure the material converts properly without any errors. Click "PC Convert" - "Current Asset Only" from Asset Managers drop down menus. This will convert this asset in a command line window and show you the results. If you have done everything correctly up to this point it should say that converted the material and finished without any errors. 今あなたがすべての設定値を正しいようにすることはどんなエラーもなしで適切に資料コンバートに確かめさせます。資産マネージャードロップダウン・メニューから「PC Convert」 - 「Current Asset Only」をクリックしてください。これはコマンドライン表示でこの資産を変えて、そしてあなたに結果を示すでしょう。もしあなたがこのときまで正確にすべてをしたなら、それはそれが資料を変換して、そしてどんなエラーもなしで終わったと言うべきです。 You might notice that the material has been converted to .iwi format and new files have been created raw\images\loadscreen_mp_test.iwi raw\materials\loadscreen_mp_test raw\material_properties\loadscreen_mp_test あなたは資料が .iwi 構成に変換された、そして新規ファイルが作成されたことに気付くかもしれません:生の raw\images\loadscreen_mp_test.iwi \ materials \ loadscreen_mp_test の rawの\ material_properties \ loadscreen_mp_test When you package the map into a .iwd file you ll want to include the .iwi file. The others aren t necessary to be in the .iwd because they will be contained within the fast file for that level. あなたが .iwd ファイルの中にマップをパッケージするとき、あなたは .iwi ファイルを含むことを望むでしょう。それらがそのレベルのための高速のファイルに含まれるであろうから、他のものは .iwd にあるために必要ではありません。 Tell your custom map to use the new material You have now successfully created a material that the game can use as a load screen. We just need to tell the game to use that material when loading your map. You should still be in Asset Manager in the file levels.gdt. You can now select "level" asset type from the list. You should see those two levels listed there as we did when we first opened this file. You ll want to click the "New Entry" button here to create a new asset of type "level" in this GDT. あなたは今成功裏にゲームがロードスクリーンとして使用することができる資料を作りました。ゲームを話すべき我々ただ必要性は、あなたのマップをロードするとき、その資料を使います。あなたはファイル levels.gdt でまだ資産マネージャにいるべきです。あなたはリストから今「レベル」資産タイプを選択することができます。あなたは2つのレベルが我々が我々が最初にこのファイルを開いたときそうしたようにそこに上場した人たちを見るべきです。あなたはここにこの GDT でタイプ「レベル」の新しい資産を作っている「新規加入」ボタンをクリックすることを望むでしょう。 Type in the name of your level ( it must be exactly the same name as your bsp ) and click ok. あなたのレベル(それはあなたの bsp として正確に同一名であるに違いありません)の名前でタイプして、そして OK をクリックしてください。 There are just a few settings we need to set here. First is the bspName. In my example I set it to "mp/mp_test" because that is the path and filename to my bsp. こにただ少数が我々がここで設定する必要がある設定値ですか。最初は bspName です。私の例で、それが私の bsp にパスとファイル名であるから、私は「mp / mp_test」にそれを設定しました。 This is a MP map so I don t care about victory or defeat materials so I ll just enter some generic materials used for that. これはMPマップです、それで私は勝利のことを気にかけるか、あるいは、私がただそれのために使われた若干のノーブランドのマテリアルを登録するように、マテリアルを破棄しません。 Now "MP Level Load Material" is the one where you ll specify the custom material you just made in the previous step. In my example I created "loadscreen_mp_test" in the previous step, so I ll enter it here. 今「MP Level Load Material」はあなたがあなたが前のステップでただ作ったカスタム資料を指定するであろう(の・もの・人)です。私の例で私は前のステップで「loadscreen_mp_test」を作りました、それで私はここでそれに入るでしょう。 Save the GDT and from CoD4CompileTools click "Run Converter" under the "Applications" tab. Converter will run and convert the level asset you just created. You shouldn t get any errors if you did everything correctly, and a new file should have been created 「Applications」タブの下で GDT をセーブして、そして CoD4CompileTools から「Run Converter」をクリックしてください。変換器が稼働して、そしてあなたがただ作ったレベル資産を変えるでしょう。あなたは、もしあなたが正確にすべてをしたなら、エラーを得るべきではありません、そして新規ファイルが作られるべきでした: raw\maps\[levelname].csv. In my example it created それが作った私の例で: raw\maps\mp_test.csv This csv file tells the game what materials to use when the level is loaded. You should never edit this file directly. Always make the changes in Asset Manager and then run converter. レベルがロードされるとき、この csv ファイルはゲームにどんなマテリアルを使うべきか述べます。あなたは決して直接このファイルを編集するべきではありません。常に資産マネージャの変更をして、そして次にコンバータを走らせてください。 This file will also need to be present in your .iwd pack file when you send the level off to others. このファイルは同じく必要性が、あなたが他の人たちにレベルを送るとき、あなたの .iwd パックファイルに存在しているのを可能にします。 Congrats, if you followed me correctly you should now have a custom loading image for your multiplayer map. Visit the forums if you are having trouble and we ll be more specific in this tutorial. お祝いの言葉、もしあなたが正確に私の後に従ったなら、あなたは今あなたのマルチプレ-ヤーマップのためのカスタムロードイメージを持っているべきです。もしあなたが問題を持っているなら、フォーラムを訪問してください、そうすれば我々はこの学習でいっそう特定でしょう。 (Original "http //www.infinityward.com/wiki/index.php?title=Making_a_custom_MP_load_screen") 名前 すべて読む
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Update Notes for April 17th, 2008 *************************** Gameplay - Imperial Wardog now applies the correct attack bonus to Echo of Chardok. - Echo of Chardok no longer causes the game to end when raiding against a lone unit or avatar that is exerted. - Firiona Vie, Guardian of Growth no longer makes all friendly units lose the guardian keyword, only your own. - Conceding while being prompted to target a card no longer causes that player to crash. - Infiltrator Coat no longer will leave a token at a quest when moving from one game to the next in Match Play. - Pirate s Hat will no longer hint when you do not have an item card to discard. - Destroying both Black Reavers at the same time no longer results in the game ending in Inquisitor scenario 8. - The Wood Elf Balladeer no longer crashes Inquisitor scenario 10. - Selecting "Retry" on Tutorial 11 no longer brings up the scenario list. Text - Queen Velazul s Royal Protection keyword now displays properly. - The text on displayed tactics is now the correct size. - The text for the Hosted Trakanon Raid storyline now reads correctly. General - Players now have the option to run Hosted Chardok Raids. - Closing a client during a raid while someone is observing no longer causes a crash. - Re-observing a 2v2 match where you were a player no longer causes you to crash. - The Promo Pack section of the Collection Manager has been organized to ease identification. - There is now a column to indicate if a card is foil or not while browsing in List View. - Right-clicking on a filter no longer resets all other filter selections, only the ones for that category. - Filter settings will now persist when switching from one collection to the other in a trade. - The scroll box for cards that are not valid in a deck now resets to the top when switching between categories. - Closing the guild interface while it is still loading no longer leaves a persistent progress bar.
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誰か手が空いてたら訳して整頓しといて(丸投げ) +2016-3-28 HOTFIX 2.17 Bug Fixes – Fix crashes related to Http requests – Improve trophy unlock handling for PS4 – Fix not being able to assign the same taunt to more than one slot – Improved PSN handling for PS4 – Fixed framerate drops in some cases – Fixed missing suicide notifications – Fixed revival injector not showing recharge progress – Fixed R3 opening up the player inspect in the social menu – Fixed cross-game invites – Fixed issues with Rivals / Warlords and team switching – Fixed Hardsuit Battle Mode – Fixed dead pawn cleanup issues in Onslaught – Fixed issues with host migration and spectators – Fixed Ready Up buttons not working as designed – Fixed level restrictions in some cases – Fixed unstable ping reporting – Fixed spectate abuse, deaths now remain when you switch to spectator – Fixed dropped pickups being overly difficult to… pick up – Fixed issues with matchmaking weighting – Fixed issues causing player invisibility – Fixed issues causing player cameras to do strange things on revives in some cases – Fixed issues with empty searches – Fixed a small memory leak with chat restricted players – Fixed issues with the backup host selection PC NA BEAQ-FQIU-DDMD-YMPB PS4 QYHD-OPTB-DOIA-YCOI PC EU XSCG-FUTI-DCBR-YGIM +2016/3/8 Blacklight March update Updated 2016-03-08 2 34 24 PM Important to Note – If you are experiencing problems with the older Weapon Skins, please unequip and re-equip them to fix it. – All Weapon Tags with effects have been updated and replaced with Trophies. If you had a Weapon Tag with an effect it has been changed to a Trophy. This is a game design change that we thought long and hard about. It ended up making more sense to have effects on the character to be associated with Trophies instead of Weapon Tags. New Features – New Weapon Skins! – New Helmets! – New Holiday playlists with special rewards! – New death animation system! – Added new emotes! – Added new holiday content! Game Changes – Customization now sorts objects into categories such as Owned, Featured, Purchaseable and Locked – New background for UI elements – Party members will always be allowed to join your game if there is space available – Ping calculation has been slightly improved – Improved ping cache generation – Games can be spectated even if full as long as we have space open for spectators – Onslaught games can be rejoined if you leave them, you’ll respawn next wave – New startup sequence flow – Weapon Pickups no longer disappear randomly. Dropped weapons will now last full 30 seconds Bug Fixes – Finally fixed the heal injector – Added mitigations regarding grenade suicide – Zoom Blur can be turned off in settings – Zoom Blur now turns off properly when dying or when a round ends – Fixed friends being able to join your private matches if they aren’t in a party with you – Fixed trophies not unlocking under certain conditions – Fixed bugs with EMP grenades – Fixed crashing while searching for/joining games – Fixed “you need a password” error message appearing in matchmaking – Fixed broken trophy unlock cases – Fixed Convoy on KOTH causing crashes – Fixed friend sorting with parties – Fixed players showing up as dead if you joined SnD in progress – Fixed game is full message appearing incorrectly – Fixed softlock on login – Fixed a case of the void world occuring – Fixed revive UI in round-based game modes – Fixed private match timers always becoming 1 minute after the first match – Fixed map names not appearing correctly in the custom playlist selector – Fixed UI Scrollers appearing in chance packs when they shouldn’t – Fixed the description for the Mechanized Soldier trophy – Fixed a level glitch in Deadlock – Fixed a level glitch in Decay – Fixed a level glitch in Rig – Fixed a level glitch in SeaPort – Fixed a level glitch in Trench regarding hardsuit spawns +2016/2/2 Blacklight Feburuary Update New Features – Added Gun sway in first person when rotating – Added a new Training Level – Added a presige system once you hit max level – Added some lovely new items – Added a new and improved AAR Game Changes – Vortex color grading has been improved – BLP and SMG balance has been adjusted – CTF spawns have been adjusted in all maps – SND bomb placements have been adjusted in several maps – The Compound Bow now supports weapon tags – Ammo counter scopes now show ammo remaining properly for single-shot weapons – Level curve has been adjusted significantly – Rain in Evac has lessened – Rejoining a server should preserve your stats Bug Fixes – Fixed many sight alignment issues – Fixed an issue with KOTH beacon movement – Fixed headshot mutator conflict for private matches – Fixed bot and turret names in non-english languages – Fixed gear not showing camo colors in the armory – Fixed several scoreboard bugs – Fixed several elevator exploits – Fixed issues with floating mines – Fixed Spoon texture offset – Fixed Spoon skin tiling on variant spork – Fixed private matches sometimes host migrating – Fixed effects not showing in taunt menu – Fixed purchase dialog for weapon skins – Fixed weapon tags not swapping when picking up weapons – Fixed incorrect max ammo on picked up weapons – Fixed sensitivity sliders not saving correctly – Fixed collision issues in several levels – Fixed a rare crash at the end of the round – Fixed issues with expired trial items – Fixed a few issues with parties – Fixed lighting on a few minor items – Fixed ZCoin buttons in the Marketplace – Fixed invalid map/mode combinations in playlists – Fixed some issues with matchmaking +2015/12/18 Blacklight Holiday patch New Features – Prime is no more, long live the GP Duplicator! We will have a blog post up with more information when patch goes live. – Added new items for all to enjoy – A multi-playlist selector has been added to the playlist menus, you can now queue for multiple game types at once! – Level-restricted playlists have been added for new players Game Changes – Level restrictions have been removed from all items – Most functional items can now be purchased permanently with GP – GP prices have been adjusted to varying degrees – Rig has been optimized, and should run much better – Reduced several hitches in the startup sequence, main menus, and social tabs – BLP and BSMG have been tuned – You can no longer start practice while searching for a match – Ping bars now also show numbers in addition to tiers – Update to µ setting on Spoon due to AOE falloff cascading too quickly – Improved matchmaking performance and functionality – Completed missions will now write to your live feed – GP Bonuses (if applicable) will now be individually called out in the AAR – Pass done on weapon balancing – Additional work on servers for stability and future services Bug Fixes – Fixed missing scopes – Fixed being unable to reload in certain situations – Fixed a level glitch in Vortex – Fixed a level glitch in Seaport – Fixed a level glitch in Rig – Fixed a level glitch in Crashsite – Fixed issues with spectator joining – Fixed an issue where ammo / health counters are not updated in the HUD – Fixed some bugs with profile stats – Fixed several rare crash bugs – Fixed issues with the holo decoy and hero skins – Fixed issues with certain taunt and gender combinations – Fixed an issue with burst fire weapon animations getting stuck on in certain situations – Fixed issues with private matches – Fixed issues with friends lists – Fixed emblem color mismatch between character and UI – Fixed reload / taunt bug – Fixed a movement stutter upon initial movement – Fixed an issue where the kill cam would freeze at the wrong time – Fixed Kill Confirmed tags sometimes not dropping – Fixed alignment on sights for shotgun barrels – Fixed alignment of EMI Scope on pistols – Fixed incorrect end match text in Onslaught – Fixed unreliable headshot stat tracking +2015/11/18 Stability Patch Blacklight stability patch [18 November 2015] RAW CHANGESLIST FIXES Fixing error in Engine.fra localization. Fixed duplicated keys and removed white space from keys Spelling pass Adding title for contest winners Reduced bloom effect on Vortex, turned down lighting on Victory screen Fixed buttons in private match being broken if entering one of the dialogs [BLR-1082] Fix for BSD-318 (Out of map bug [elevator installation – Trench]) Removing Dropzone from the game. Clamped recoil further on PS4 Fixed a decal mesh in Decay that would stop bullets Fix recursion issue in dialog buttons Slightly reduced recoil on BSMG Adding anniversary camos and corresponding UI icons Fixed out-of-world bug BLR-1108 Fixed out of world bug BLR-1107 Fixed a stuck spot on a ramp BLR-1106 Fix chat being available on console builds. Additional error catching Fix for Missions Replaced Upper Playground billboard in Evac Floored a floating depot in Seaport Merge host migration fix for missing weapons due to mutators Fixed a casting error when jumping to an object Merge HM fix for not resetting game settings to defaults on host migration Merging crash fix for landing page market widget featured items Merging ui fix for not showing error when trying to re-purchase weapon license in landing page market widget Added 2016 and 2017 anniversary camos / preview art Adding anniversary body and weapon camos to default.ini and loc files. Enable Admin message Reduce dedicated server threads Disable physx threads Halve pool threads Disable Stats and stats threads Replaced µ setting on Spoon; damage rate variable Setting for toggle-scoreboard is added back for PS4 in Gameplay menu. Private match now says “DOM” instead of “CP” under Custom Playlist- Map Select BLR-1151 #fixed #comment Private match now says “DOM” instead of “CP” under Custom Playlist- Map Select Correcting Friendly Abbreviation from “TKoth” to “Koth” Fixed LMG and LMG-R tooltips which had inaccurate rate of fire description, BLR-1066 BLR-1069 #comment Removed right and left stick deadzone sliders from PC mode as they aren’t being used by the PC build, only in console. Fixed script error with invalid array access on PS4 build with controls page. Fixing out of world spot in Vortex. BLR-1177 Renting Incendiary / Toxic ammo with GP / ZCoin now unequips item when the rental period is over, Fix left joystick not navigating UI anymore BLR-1144 No longer allowing 32 player matches on ps4, matches are now respecting the value of MaxPlayers. Fix WeaponClass class name from ‘FoxWeapon_ThrowingKnives’ to ‘FoxWeapon_ThrowingStars’ to fix BLR-1102 Stun Shurikens labeled as Throwing Knives in first person spectate Fixed author name and removed log entry that isn’t necessary anymore. Related change to BLR-1135 Added DefaultAmmo.ini to address newly added FoxDataProvider_Ammo type related to BLR-1135 Making changes to disconnection cases to try to lessen the amount of random disconnects happening during gameplay Now have a “safe” connection change delegate where, when fired, will only disconnect if not in a game Fixed inability to login when in non-english with GTS files hosted Fixing the scrolling server browser missing information bug as well as the invalid server name issue. BLR-1180 fixed the interior elevator in Trench so players dont get stuck on closing doors and moving floors Texture format corruption on SmallDepthZ for PS4 fix Fix healing a player who’s capped at a reduced health from toxic damage rewarding CP. Fixing up taunts BLR-1018 Sensitivity and deadzone sliders have decimal precision. Users can now set their Mouse Tight Aim Sensitivty to 11.5 instead of just 10 or 11, similar applies to other sliders in the control’s page. BLR-1002. Fix rare light shaft corruption on PS4. Fixed by clamping sample values in the light shaft radial blur shader Fix news widget trying to activate when it isn’t actually visible on any menu. BLR-1193 Fix profile button prompt in clan list A host now gets an extended dialog message when trying to leave a match since it will cause a host migration A host can no longer leave a match when it is almost over Thresholds are ini configurable and this functionality can be disabled with GTS Fix broken projectile weapons PS4 HOSTING REFACTOR PASS 1 Wifi users will be forbidden from hosting via Quick Match Wifi users will be marked as not viable hosts early on in the hosting qualification determination sequence. This only affects Quick Join/Match, Private Matches are unaffected entirely. Can be disabled via the ini flags. Added function to check if the current console is on eth or wlan. This function allows us to ping the current netadapter to figure out what process is used. It’s a part of the Online Subsystem, and is usable in C++. Only PS4 has this implemented. Added new config flags that can turn off these features as needed. bPreventWifiHosts (true) – by default starts filtering users who have wifi to not be used in host determination and will get a heavy rating against them HostSelectionWifiPenalty (60.0f) – Users who are on wifi get this penalty applied to them (higher means will be ignored for other clients) HostSelectionStrictNatPenalty (125.0f) – If a user is on a strict NAT, apply this penalty to them. – Removed depricated host determination/migration code Lots of script code was deleted due to deprication. It is not used currently and is taking space/being confusing. +2015/8/18 Post Parity Patch Blacklight post parity patch [18 August 2015] TO BE DONE DURING PATCH MAINTENANCE [BLR-980] – Create Onslaught Token MIssions [BLR-970] – Titles need a pass on “rarity” [BLR-962] – Missing daylight camo and Daylight Weapon Tag [BLR-963] – 30 Day of Fight Award [BLR-964] – FoxCat Helmet [BLR-965] – Zombie Girls Weapon Tag – Missing JIRA TASKS/BUGS/SUGGESTIONS FIXED [BLR-966] – Troll Taunt – MIssing [BLR-1036] – PC Client isn’t getting web localization even though it seems to be properly set up. [BLR-905] – BSD – Nor’Easter Ice Pick Axe trail is bugged [BLR-911] – ArmCom Assault Barrel too high [BLR-912] – Mission didn’t disappear after completion [BLR-918] – BSD – Clickable Menus in Settings that Hide [BLR-919] – BSD – Play Game menu potential error [BLR-923] – BSD – EMP while the HUD is disabled results in semi-permanent blindness [BLR-950] – BSD – Have hit ENTER multiple times to get into the game [BLR-959] – Rig is still called Work in Progress RIG [BLR-968] – Web Localization isn’t being loaded by the PC client [BLR-971] – update titles for Drought Survivors to indicate how it is earned [BLR-973] – running client from steam produces this error but still launches [BLR-975] – Unique Rarity Label has no color associated with it. [BLR-979] – double clicking on server browser list has funky results and is confusing to players. [BLR-982] – Current Playlist Templates for EU and US run 16 player DMs [BLR-984] – Having 700+ Friends will cause the friends list to hang for ~3 minutes before it fully loads [BLR-987] – PC is not loading localization over rides correctly [BLR-989] – Players have the Beta Emblem when they should not [BLR-992] – Players received the wrong unlockid for the drought emblem itemid = 644159 should be 64159 [BLR-995] – rename UNIQUE to be UNOBTAINABLE [BLR-1004] – BSD – Can’t disable Spawn Screen Effect, players are annoyed. [BLR-90] – RECEIVER BALANCE [BLR-961] – Missing Items from Players to Follow Up on [BLR-988] – settings menu overlaps quick match dialog RAW CHANGESLIST FIXES UI – hookup new title icons – add content for new boost and title icons – Fixing the Billing and other links for PWE. Now when you click Buy ZCoin, it should not open the Russian zcoin page. – Fixed bad support and forum links for Russian. – fixing click issue with zcoin banners – Fix zcoin banner – Fix logout callback – Don’t tick presence unless logged in – Fixed – EMP while the HUD is disabled results in semi-permanent blindness – [BLR-923] as reported by Aita – Fixed – Clickable Menus in Settings that Hide – [BLR-918] as reported by Shockwave – Updated description text of The Burning Sensation title to be “In remembrance of ‘The Burning Sensation’ SMG Premade created by ZeroArmada” – Show item unlock ids in tooltips in development – possible fix for the black modal BG for dialog boxes not showing sometimes – fix playlist search box arg for engineering – New Spoon icon – on playlist checkbox rollover focus playlist entry – new mutator icons! – cp reset, disable join in progress, force ready up. Switched headshots related icons a bit. – some changes for new marketplace loc – fix double click server browser issue – add unique color – some fixes for mouse interaction with mutator list – fix some menu overlap with the matchmaking widget – missing zcoin markup for German – some splash art tweaks – re-added UI option to toggle spawn FX setting – Fixing duplicated keys from rev #1 of foxmenuUI before Andy can blame me Game – Remove TOCs from CookerSync – Adds rename step to redux.py so we can automatically rename combineTexture.cache to texture.cache instead of compressing. – Possible crash fix for StartOnlineGameComplete delegate not cleaned up on leaving server. – Integrated latest French localization from PWE. – Submitting latest localization files from PWE (German) – Fixing up Weapon Tags and Camo for Promotional Content Re-added content consists of KBMOD Weapon Body Camo, KBMOD Weapon Tag, Extra Life Weapon Body Camo, Extra Life Weapon Tag, FPSGuru Weapon Body Camo, FPSGuru Weapon Tag, IGN Weapon Body Camo, IGN Weapon Tag, MMO Bomb Weapon Body Camo, MMOBomb Weapon Tag, Curse Gaming Weapon Tag, Destructoid Weapon Tag, Game Informer Weapon Tag, GameSpot Weapon Tag, Machinima Weapon Tag, PCGamer Weapon Tag, Xplay Weapon Tag, BroTeam Pill Weapon Tag, Raptr Weapon Tag, PAX Prime Weapon Tag, GameSpy Weapon Tag, MMOHut Weapon Tag, Yeousch Weapon Tag – Fixed global recoil on PC – Quick BFR update – dropped spread a bit for more predictable pattern – Fix BOOL not being UBOOL – Checking in leftover inis – Made Diamond Supporter Titles shorter. – Fixes to Cookersync – Integrating fixes for scaleform – updating icon package to include MLG helmet icons – Updated barrel 09 to lower front sight post – M Fixing AR3 1st p muzzle flash so people can see their targets – Disable ready-up for private matches by default – Add 4 more mutators – Remove stamina mutator – Make time limit mutator default to 10m instead of 1m, new reange is 2m – 30m – More recoil changes – Read title file list – syncing up Dev TSS with Live for QA – Set our BaseURL after we get a valid server so TSS can download from ZCure – Fill out title file read callbacks – Re-enable missing BaseURL warning – Merging Arc fix – Add launch event system service call, not hooked up to anything yet – Removed some log spam – Moved weapon skins to their own DLC (too big for primary weapon DLC) – Moved a costly function native – Fix a profile bug – Allow cmdline switch to force show the region selector. – Also reset default game region to internal(102) instead of localhost(13). – Cook FX_Bandana – Fix some log spam – Rebuilt CookerSync and friends so Orbis sync works again – Add Sphere component to UE3 – Proximity mines now “fizzle” when shot instead of exploding – Proximity mines now use spheres for collision instead of cylinders – Fix missions appearing when they weren’t supposed to do to a hack thrown in to prevent text coloring from happening. Moved to the appropriate location. – Fixed – BLR-912 (Mission didn’t disappear after completion) – Fix sphere pointcheck – Fix orbis executable sync groups – Work on Orbis regions / patching – Hooked up fizzle fx from art team – Fixed BLR-935 as reported by WorstPlayerEU (Proximity Mine hitboxes are not representative of their placement) – Fixed ice pick axe moved the particle emitter to better align with the axe head. also removed the ribbon particle, because i couldn’t get it to look right. I replaced it with additional frost particles – Fixed range on M4X – changing text View Mutators to Edit Mutators – adding Zcoins + to market prompt – updating the BLR PC splash image – Log spam cleanup – Set the GC values to valid settings in defaultEngine rather than just Orbis – Fixed Filtered Words – Added new function to fill in blanks when they aren’t the master language (INT) – updated socket location for KRANE scope – Handling unhandled message for UpdateMission which was being sent from the ZCure server. – Fix for Orbis build with the bad Function pointer. – Moved several functions related to friends list reads native – Vastly speeds up friends list parsing / sorting – Tacticle Spoon, adjusted sugar / medicine ratio – Friend updates are now run through the FriendInfoUpdated callback instead of the ReadFriendslist callback – fixing BLR-941 (Changing titles not working), it was old bad logic – Fix minor memory leak – Change Steam append to use new URL – Fix some log spam – Fix a memory leak from UDN – More useful error messages – Fix parsing for failed to register – added TheEye helmet icon – added AnimeEyes helmet icon – Helmet updates Adding Overmatch Armet – Anime and RX5 Vision “The Eye” – Fix for DEU and FRA localizations for character creation. – THe AllowedCharacters array contained a lot of duplicate entries, and all duplicates are inserted as NULL for some reason. – Removed all dupes and it works as intended. – Killing duplicated unlock ID for 61140 – Fixing the 30 days of fight badge, it’s been mangled. – Re-enabled the Troll taunt for exisitng PC users. Need to update icon. – Include Punk Buster files with the shipping builds. – added troll taunt icon in content – Bump game version – Fixed Kael’s borked text for the Streamer Title. – Resubmitting Arc bypass fix – Added icon for Troll taunt in INI – Reallow two parameters for HandleReduxAction so bKeepFiles is set correctly. – updated scope default camo so it appears correct when using a receiver skin – “The following packages (WPN_Sights) contain materials that were automatically updated due to parent Material or Material Function changes. Please resave and submit to ensure fast load times.” – Doing the above. – Add Russia / Staging back into the region list Maps – Fixed map bugs in, Trench – sand piles blocked collision, and Heavy Metal – a wall was mistakenly lowered – Fixed a bad collision bug in Convoy that prevented you from walking through a certain hallway without jumping BSD-204 – Removed uber shine from concrete in garage on Containment. – Updated Ramp alongside stairs in RIG. It disappeared at Low and Medium World detail Settings, but collision remained. Asset now is always visible. – Fixed a missing collision on some wire spools and a broken collision on a ramp in Piledriver (BLR-845) – fixed bot stuck spot in Seaport, cleaned navmesh in general (BLR-1012) – Added “Block All” to a mesh in Vertigo because it was blocking only weapons, not grenades. – Fixed bug as reported by Screamification https //youtu.be/Xk4AIwnGLUU Still Bugged (work in progress) – Clans and friend support. Friend support will work shortly after patch release (being a server side fix). Clans will need additional work as we have issues that we know need to be fixed; but we didn’t want to delay the patch further. +2015/7/27 Parity Patch Blacklight Retribution Parity Patch Notes [27 July 2015] Hello all! Thanks for your interest and continuing support of Blacklight Retribution – both on PC and PS4. ) The purpose of this document is to outline most, if not all, of the changes that the game has undergone since our last major patch on PS4. What you see described in detail below reflects changes to the game since that last major patch. Note that since then, on PS4, we did release a small patch that added some Rocket League (great game, check it out!) content and a small fix for the “HRV Glitch”. Additionally, included below, is a quick summary of all the changes to the PC that PC users will be experiencing. In all honesty, there have been so many changes to Blacklight since the last PC patch that digging up and reviewing ALL of the changes would have been impossible, that we are only going to provide a quick summary, based mostly on the FAQ that we previously posted on our website (www.hardsuitlabs.com/2015/05/blacklight-parity-patch-update-news/). So below you will find three sections to this document Summary of changes to PC game based on our FAQ Export from our JIRA of fixed Bugs and completed Tasks since March 25, 2015 Export from our source control of relevant changes to the game since March 25, 2015 In their totality, the above 3 things should give you a sense of how the game has evolved and how you may or may not be affected. So with out further ado, here are the changes that you can review SECTION 1 Summary of changes to PC game based on our FAQ For reference you can find the FAQ here http //www.hardsuitlabs.com/2015/05/blacklight-parity-patch-update-news/ NOTE All of your settings and loadouts will need to be reconfigured!!!*** Build Related – Reduced the size of the download of the client to around 4GB – New Install size should be about 5.09 GB – Old BLR Build with the folder “LIVE” under it can be deleted – New launcher build and deployed for PC Users – Logging in now happens in the launcher/patcher and no longer in the actual game client – Game does not require the ARC client to be running. Can launch the patcher directly if you want. Items and Inventory Related – Datanodes have been removed from the game – Datanodes in a users inventory have been deleted – Game no longer supports an inventory that players have to manage. Instead it behaves more like an unlock system – Game no longer supports inactive items. Items are now always activated at time of purchase – Items owned by users that were inactive, are, as of now, activated. – If a user owned multiple timed durations of the same item, those items are now combined into a single item with a duration equal to the combined duration of those items. Some additional “bonus” time has been added as well to account for the upgrade process. – If a user owned multiple instances of a permanant item, they will keep the first instance of that item. Additional instances are deleted. – Mail system has been removed – Items left in the mail system have been deleted – Merchant Pass has been deleted. It is no longer relevant – Any Inactive XP Tokens you own have been activated and applied to your account, up to the max level cap. – Any Inactive GP tokens you own have been activated and applied to your account. – Some unopened Bundles will be refunded to you in the coming days/weeks, if you had unopened/inactive versions of them. You can find the list of those bundles here Tactical SMG Chance Pack Ghost GP Chance Pack Crusher GP Chance Pack Hero Chance Pack – M.A.R.S. Chance Pack – Hero Viper Basic Skin Chance Pack – Hero Viper Premium Skin Chance Pack – Hero Deacon Premium Skin Chance Pack – Hero Grendel Premium Skin Chance Pack – Hero MARS Basic Skin Chance Pack – Hero MARS Premium Skin Chance Pack – Hero Lilith Premium Skin Chance Pack – Hero Ghost Premium Skin High Explosives Pack Medic Pack Stealth Pack Engineer Pack Armor Pack Survival Pack Sniper Pack Starter Pack Evacuation Pack Emblems Corporate Logos 1 Emblems Corporate Logos 2 Emblems Secondary Weapon Pack Emblems Combat Letterset Emblems Urban Letterset Sniper Kit Assault Kit Taunt GP Chance Pack Hardsuit Camo GP Chance Pack Glacial Grendel GP Chance Pack Bundle – Onslaught Bronze Pack Bundle – Onslaught Silver Pack Bundle – Onslaught Gold Pack Bundle – Lover’s Bundle Grenade Pack Protection Emblem Pack Scrim Pack 2 Platinum Pack – New weapon attachment system – attachments are now purchased on a per reciever basis. If you buy a scope and want it on 3 guns, you will need to buy it 3 times. – Existing players, who up until now had had global attachments, will get copies of those attachments for all weapons that they own. Thus their current user experience will not change, but if they buy a new gun in the future, they will need to get the corresponding attachments, if they so desire. – Pricing for attachments shouls be updated to reflect the neeed to potentially purchase said attachment multiple times – Premade/Preset weapons no longer exist – If you owned a permanant version of a premade, you now have all those disparate parts permanantly instead. Those parts are applied to the relevant reciever that was the premade you owned. – If you owned promotion premade then you own all the parts as per the above, plus a title commemorating that premade. For example, users who owned The Burning Sensation premade, will now get a Burning Sensation title in addition to the parts of the premade – Heroes have been removed from the game as you previously knew them. New Heroes function as character skins – basically the same thing as a Camo, but instead of just changing your camo color, they can change your entire model, geometry included. These can be found under the Camo/Skin selector in customization. – If you owned a hero permanantly, you now own their Skin, Depot Weapon, Premade (broken up as per above), and taunt instead. – Hero taunts have been broken up to be able to work with all characters (kinda). There is a bug associated with this currently where a female hero taunt works fine on a femal model, but on a male model it will break. We are fixing this. In the meanwhile, you have the taunts, but you may not be able to properly use them until we get a new fix out. – Blacklight Prime has been awarded to all existing PC users. – Blacklight Prime unlocks GP Permanant prices for all GP purchasable items. – Other items are available for GP Permanant prices on a weekly rotation. Additionally, some other items are always avaiable for GP Permanant (Combat Rifle, SMG, e.g.) – All EXISTING PC USERS will get Blacklight Prime automatically. – Offshore map has been removed from the game – Slumlord map has been removed from the game – Dropzone map has been removed from the game – Siege game mode and Nuken map have been removed from the game – Netwar game mode has been removed from the game – Premium servers have been removed from the game – Server Mutators have been added to private matches – Global Chat has been removed from the game – Whisper chat has been removed from the game – Voice over IP has been disabled. – Parties on PC have been temporarily removed from the game – Report Bug and Report Player have been removed from the game – Level progression and curve has been refactored. You will keep the same amount of XP but your level may change – Twitter integration has been disabled – FOV has been converted from an X constrained model to a Y constrained model (more similar to what hollywood does with widescreen) – Exotic ammo types are no longer controlled via magazines – new category “ammo type” has been added – Magnum ammo is currently identical to normal ammo, but has different visual/audio fx. When Magnum ammo gets updated you will have it already if you own it now (pre-parity). – Explosive and Electro have their old functionality but will be updated along with Magnum ammo. Like magnum ammo you will already have it if you own it now (pre-parity). – Explosive, Electro and Magnum will not be for sale until they are updated. – Incendiary and Toxic ammo types have been updated to reflect latest functionality from the console. – Toxic ammo now does less damage on impact than normal ammo, but applies a small toxic damage over time and temporarily reduces the maximum health for a limited period of time – Toxic Gear now prevents the reduced maximum health debuff from Toxic Ammo – Incendiary ammo now does less damage on impact than normal ammo, but applies a burn damage over time. The DOT for incendiary is larger than for Toxic. – There are possibly other changes that we may have missed. Consider this to be “fine print”. SECTION 2 List of Jira Tickets for Current Version Completed Tasks – LMS/LTS functionality added to PS4 – Server mutators added for private matches – Revitalized PC Presence Server – New Icons for Titles and 100% Boosts[ – Implement a PC Style Server Browser for PC versions – Add an “apply” button to the menu flow for PC settings menu – ENG UI Hook up Add Friend button on friends list – Marketplace – Feature item scroller does not accept mouse input – Update PC presence an friends functionality to work with refactored backend – Recent changes to HS necessitate un-nerfing the flamethrower – Remove unmodified stats from armor pieces in the UI – CLAN SUPPORT implemented – FOV Slider refactored and implemented – Mission System implemented – Rig – Audio implmeented – Missions UI implemented – Game Modes Last Team Standing / Last Man Standing spawn streams updated – RECEIVER BALANCE – ENG Add the ability to add friends from the player list or non-friend clan/party members – Rig Finalized – PRIVATE MATCHES implemented – FRIENDS SYSTEM powered by BACKEND implemented for PC (rather than rely on Sony friends) – Removed uneeded server filters – Implement informative error messages for Code Redemption – Add new flag to playlists to have a random starting index to avoid possibility of non randomized map rotations – Convert FOV values and calculations such that Y axies is fixed rather than X axis. – Scope Zooming should be FOV modifications and not FOV targets – Updated all scope FOV values to refelct change to Y axis constraint – Toxic ammo now does less damage on impact than normal ammo, but applies a toxic damage over time and temporarily reduces the maximum health for a limited period of time – Toxic Gear now prevents the reduced maximum health debuff from Toxic Ammo- EVAC and Vortex added to PS4 – PC Veteran Rewards Pack based on things lost in the udpate implemented – [PS4] Change matchmaking regions to “Your own” and “Worldwide” – Have UI auto-query new store values – Add button somewhere in UI to go to new training level – Add “bDisabled” flag to playlists so that default playlists can be disabled – ENG UI Respawn widget timer issue – Refactored login to work with new patcher/launcher – HRV Glitch fixed (reported on PS4) – [PC] We need Lobby Chat in Intermission – Hacking menu should close with RMB just like the depot – UI Move loadout switcher to right side on PC – PC Mouse Option to disable Mouse/Look Acceleration by default – Annoucement Pop Up Dialog on Login – Remake the PC login UI – Ensure Gore settings are functional on PC – Disable stamina, but not by making it 999999999999999999 – Remove icestorm logos – Hide missions that are completed and rewarded – Make ~5 daily missions – Updates Stamina usage in Twitch viewing OS integration – remove stamina from HUD – FOV Adjustments to be made for various scenes – Remove Zombie Girl Logo/Graffitti from Decay (and other maps) – Hero Scene – Chat in Hero Scene – Hero Scene – Don’t Auto Show the scoreboard during hero scene – Expose Mouse/Look Accelleration to the UI Options – Make Loadout Selection while dead be used with Mouse Wheel and W/S – Sanity Check “Register user” button and user capture identification so we know if a user is steam or arc. – Make accept auto focus after choosing purchase option – Timer indicator for Daily/Weekly missions – New Splash Art – Remove Steam DLC Purchase Options from Steam – since they will no longer work after Parity – Toxic updates – Default the game to DX9 instead of DX11 – Implement Names for Weapon Skins – Ensure new items are properly added to the LIVE store – Announcement Dialog Scrolling Banner Support – Announcement Dialog Right-Thumbstick should scroll body text up/down – Announcement Dialog downloadable banner image support – Localization pass – Fix production master server so we can log in via the patcher – Validate upgraded accounts on production server – Fix chain link doors in Heavy Metal, since you can’t shoot through them. – Remove win32 .exe’s that aren’t used or needed – Patcher – default region to US – [PS4] – Update TSS to undo negative Ammo Override for the parity patch – BACKEND Private Matches need to be implemented – CLIENT Private Matches UI – Create Generic “TItle” icon for player title items – PC Vet Pack Tier 1 – Title – PC Vet Pack Tier 1 – Emblem – PC Vet Pack Tier 2 – Helmet – PC Vet Pack Tier 3 – Weapon Skin for AR – Engineering support for new LMS stream – VIEW PROFILE in player list should not be on PC – BACKEND Clan Support – CLIENT Clan Support – CLANS Add social flyout when you receive a clan invite – CLANS Purchasing a clan and cancelling takes money and doesn’t give clan – CLANS EXPAND does not work on PC – CLANS EXPAND should probably not be a drop-down menu option on the clan leader – CLANS Set MOTD does not work on PC – CLANS Set MOTD should probably not be a drop-down menu action on the clan leader – CLANS TOGGLE INVITED should not be a drop-down menu item on the clan leader – CLANS Button prompts for clan actions (VIEW PROFILE, SELECT) should probably not exist as they do nothing and have broken icon references – CLANS Need a button to invite users to clan via user name – CLANS No push notification for receiving clan invites – CLANS Leader of clan with no other users shows 0/20 members in clan information – CLANS Should probably keep the option to invite others to clan even if an invite is already pending and just show the error dialog. – CLANS Rejecting clan invites do not work. – CLANS Accepting clan invite does not work – CLANS Clan leader removing clan invite refreshes list to no longer show pending clan invites – CLANS Cannot differentiate visually between users in clan who are actual members and just pending users. Fixed Bugs – Can fall in between wall and shanty in Deadlock – Title softlocks when loading in to certain maps from the game lobby – Viewing Dataluxe X2 Tactical from the front causes it to become invisible – Purchase dialog – Dialog is not centered – CLIENT SOFTLOCK Leaving a match can result in a softlocked UI state – Players do not see their own messages in a DM – Cyrillic Player Name Look Up Doesn’t Work – Not receiving presence updates when joining clan – ENG UI Hook up Add Friend button on friends list – Accepting friend invite does not update to show the person is online – Being kicked from clan doesn’t update clan information properly – Promoting doesn’t work – User accepting clan invite does not refresh the list properly for others. – Clan member list doesn’t update properly for members already in clan when others join into the clan. – Re-enable social notifications that are disabled – Clan tag does not show up in player card or player lists in online games – Fix In-Game Player Presence – [CONSOLE] Button prompt to add member to clan via username – Presence for clans broken immediately after creating clan – XP counts still don’t match in AAR – Customization filters are not working on PC – Bug when dying in the pause menu. – Don’t reset level display to 1 when the backend acts up – When funds fail to query, triangle overlaps text in currency window – Incorrect Error Message Displayed after quick search and game leave – Armory items don’t have any tooltip show up – Giant friend lists can hitch the game for a very long time in the social menu, causing people to consider it frozen. – Return to intermission button in AAR is missing loc – Headshot kills do not prevent player revives anymore – Text cut off in some Gear listings – Text cut off in some Depot listings – Button icons for gear don’t show proper in-game placement when a non-usable gear item is equipped – Customization – Emblem – Color picker only shows black as a color – Customization – Emblem – Selection highlight too prominent – The T in “Permanent” when buying items with zcoin is too close to the edge of the box – Stat Viewer appears behind UI elements – In Game – Depot – “CP Available” text appears incorrectly – [PC] Practice mode not launching – [PC] Selecting the Redeem Code with the controller does not bring up the keyboard – Map rotation always seems to not be respected – [PC] Stamina and Health bars not shown in bottom left of screen – [PC] The player’s weapon some times appears while using the hardsuit – Auto Shotgun’s Barrels have incorrect icons (its using the grip icons) – Running with the katana tends to have its ground scrape sound get stuck on – [PC] Inspecting a player / bot after death does not show the player the killer’s loadout – [PC] Depot menu sometimes displays smaller than normal – GetValidMapsForGameType doesn’t seem to filter any maps – Private matches should not host migrate; instead kick to menu – ‘Current Loadout’ has the ‘T’ cut off at the end – Mouse sensitivity setting in UI needs to allow equal levels of adjustments in each direction from default – Player turn animations may be limiting camera movement and creating a feeling of “stuttering” – [PS4] “Checking Server Status…” never ends – Letter-boxing isn’t working in UI – Decals act as if in foreground (show through walls objects) – No collision on pillar in Trench – [PC] Game crashes if you push F12 – updating preview mesh should not happen on mouse over – Friend Lists is broken on PC – Server Browser needs a refresh button – Ready up doesn’t respect other players – Motion blur option – Option for Brightness appears twice – Camera jitters / hitches while mouse looking on PC. Only while using pawn. – Playlists do not work (always opens to TDM) – Scope. Gun and Sight Combo make for unusable Iron Sight – “Master Loadout Glitch” Players can equip items they shouldn’t be able to by mashing buttons – [PC] On Settings open menu, VIDEO is auto highlit – Cursor roll over on arrow buttons in Settings not responding – Steam Achievements not working – “Please wait before trying to log in again” on PC should not happen – A pop up please wait message is displayed when first entering the server browser – MasterServer stops responding – LTS OFTEN confuses enemies and teammates in the Blue/Orange Colorization – In Customization, clicking equip doesn’t put it on the preview on right – All mouse-over tooltips missing in customization – Alt Tabbing while switching menu states can cause loss of focus – Unable to navigate title menu with mouse – Occassionally Master Servers seems to not allow users to find games – Character model vanishes while in the Customization menu – Bunch of level bugs from youtube video (Vertigo, Trench) – reported by RomanAW – Player is able to get outside of the rig and looks to be floating in the air – Incorrect billboard colors after team swaps in SND/LTS – Wins in LMS overlaps a lot of text on scoreboard – [PC] – On PC, LMB and RMB functionality for Hardsuit needs to swap – Clan tag didn’t update in dedicate server – FOV affects hardsuit cockpit first-person mesh – Can’t join a clan member’s game from clan member list. – Chat window does not disappear after entering gameplay from specatate – If I own a trial version of a weapon, I can’t buy it again (perm or more time) – Patcher does not give feedback to player while extracting – Remove aim assist options for non-console – Lotto boxes have PS4 button icons on PC – Clan tag shows up in UI for non-accepted clan members – Patcher sometimes doesn’t leave itself in a good state – Purchasing ammo doesn’t show correct target weapon in purchase UI – Disable Male Flex Taunt on PC until fixed – Fix Patcher patching itself in subsequent versions – Patcher throws errors when logging into arc – Muzzle Flash FX is offset too far from the tip of the gun – Add gun skins to the store – Infinite loop crash – Revive widget showed orange border when selected, even though it was usable – X on color selector under emblem does not work – When choosing a character’s logo colors the X button at the top right does not close popup – No way to log out of the game if you “Remember Me” on login – Custom playlists crash – Dedicated server round end does not replicate to clients in a timely fashion – Parity helmet missing from the build – Decay is not available in Practice Mode – BCL Weapon Tag appears as KBMOD weapon tag. – BSD – BCL Weapon Tag appears as KBMOD weapon tag. – BSD – Alternative keybinds not showing in Control Binds menu – BSD – Slight Texture Bug On DeadLock – Turn off the Block Zero Extent collision flag on all triggers in all levels – BSD – Chat overlays Leave Match button – BSD – No exit game button on splash screen – You can’t click on, or get tool tip info from, items appearing in gradiant in items list – Vortex victory screen lighting is very bright – BSD – Back Button is not clear in UI SECTION 3 From HSL Source Control UI Changes – Fixed being able to equip mods on receivers they shouldn’t go on by doing something secret we’re not telling anyone about (aka “Master Loaodout”) – Fix for friend list hitches being really bad with large friend lists – Hooked up new mutator selection dialog box – UI Art update for mutators dialog – Updated the settings menu button for PC – Fixs to the button tooltips in the settings menu – Fixed serverbrowser from game transitions – Added new mutator icons – Added a dialog for creating private playlists – Hooked up the custom playlist editor for private invite only matches – Fix for black BG not showing sometimes on PC dialog boxes – Updated GORE Settings for PC – Toggle Scoreboard Settings – Adding some Mission UI strings – Fixed some menu back transition issues – Fixed some private match listing positions so it isn’t off the screen – Made the back button clickable area larger – Added localization for social menu click – Fix server browser popup – Made it so double clicking on a loadout button causes the button to become the default – Added prompts for selecting default loadout on PC – New icons for boosts, titles and load outs – Clarified cosmetic armor and weapons in server mutators more. – Added training level to the bottom of the play game menu – Replaced old practice command group with new practice – Made prompts in the pause menu disappear when you’re using the mouse so they will not be in the way – Was due to no one in friend list information actually having a uniquenetid, causing all the false positives to fire in a very large loop – Also fixes friend list refreshing scrolling to bottom of list sometimes – Enabled new Prime UI to better communicate what prime is/does to players – Updated social menu slideout – Removed loadout button from intermission – Fixed clicking on sliders so it’s more mouse friendly – Fixed stepper arrows not working with mouse – Fix some stat text cutoff – Removed duplicate brightness setting on PC – Fix for emblem highlight to be less harsh so it will not make the orange logo unreadable – Adding Mouse and Mouse Tight Aim Sensitivity – Zcoin Wallet will no longer disable incorrect negative values. That way people will not panic if the server does not respond. =) – Making the landing page navigable – Limiting the landing page to only 4 items – Made it so the landing page and the marketplace refresh the items when you buy one – Updated server filters for PC parity – Made it so priavte match playlist creation checks the filtered gamemodes – Changed search and destroy abbreviation from S+D to SND to make things consistent – Updated some loc to not be all caps – Added button for add clan member – Can now create a clan on PC – Change some clan localization – Spaced clan information apart to not over overlapping purchase clan button on top of pending title – Fix setting clan MOTD button not working – Allow text dialog boxes to enable spaces as valid characters – MOTD works now as long as presence server is working properly – Remove “View Profile” from clan member drop-down on non-console because PC players do not have console profiles – Fix accepting and declining clan invites not working on PC – Can now join and decline clan invites properly! – Fixs to mouse over tool tips in customization UI – Fix for tooltips not popping up on items – Fix minimart items being disabled after transition – Fix clan information and clan list not refreshing properly for a person who is kicked from a clan – Notification for receiving a clan invite – Update clan invite list when receiving clan invite – Showing a question mark icon for clan members who are pending invite – Fixed promoting, demoting, and making officers into the leader – Changed MOTD to be settable by clan leader and officers – Add an “Add Clan Member” button to clan member list so that users can be added to clan via username – Change some badly written loc strings! – New create clan UI icon – Clan social category now gives option to activate a previously purchased clan creation item – Updated localization for clan item activating – Added support for updating clan generic textbox and button – Updated clan purchase button – Some changes to market tiles appearance to clean them up – Re-enable social notifications for clan member updates – Flyouts for everything except clan members coming online and offline – Online/Offline notifications should be re-added when presence is fixed – Fixs some for sum incorrekt spelligs – Fixed settings button rollover arrows – Fixed license for clan purchase in social menu – Fix clan member presence updates in most cases – Social notifications for clan members coming online and offline – Remove question-mark icon for pending clan members – Added presence information for clan members – Please report new bugs if there are problems with clans – Added new refresh button to server browser – Added new mouse acceleration option on PC – Fixed “label” showing on slider focus – Much better transitions back from settings menus with mouse (clicking back goes to the previous menu) – Fix for some issues with server browser dialogs not being removed – Add slider to Advanced Video options that lets you change the size of the streaming texture pool. – Includes some fixes to keep various settings options from getting erroneously clobbered – Fix map names not showing up in custom playlist creator – Adding ability to add friend from player context menus – Fix Deny Friend Invite loc bug – Remove aim assist option from PC – Got bubblegum stuck to my shoe ( – Adjusted the main menu upwards to make more room for the news panel – Removed progress bar from news panel if it only has one item – Made front page news a bit taller – Added support for multiple banner images – Offer banner will auto-scroll now – Update default news banner image – Adding working localization and icon for new daily Lotto Box – Fix for console prompts on Lotto Box popup when on PC – Various items were using tooltip instead of desciption text. Cleaned this up – Updated localization for some broken armory text – Scrolling with mousewheel in chance pack UI on PC – Fix chat not going away when switching to spectate – Fix for [ENTER] not closing HUD chat is some situations – Updated Localization for Emblems – Fixed bug (Vote Kick Text is incorrect) – FIx for “Sight 17 (OPRL Holo Sight) has incorrect Tool Tip Text.” – Adding icon to titles to show when an item is an award to differentiate between equippable titles and award titles. (Both currently look the same) – Fix Lotto Boxs not showing “buy” or the price in the chance pack ui on PC – Fix Lotto Boxs not showing sale price when opening the chance pack ui – Added sales timers to better communicate opportunites to players – Localization updates and additions – Updated Sales timer settings so they can be modified with out needing to patch – Remove stamina from the stat info bars in the armory – Removed UI referneces to the old Stamina stat – Renamed “armor” to “head protection” to more accurate represent it’s function – Improved UI icons for title items – Updated PC Depot UI to include numbering – Default to fullscreen – Fixed a bug related to copying to a directory that doesn’t (yet) exists – Enabled Alt Bindings Column for PC control binds – PC Settings screen back button feed back improvement – Resized the special offer prompt UI – Added new respawn art changes – Fixed revive colors – Added close button and functionality – changed art for settings buttons – Announcement dialog box now scrolls with the right thumbstick – Fixed armory filter checkboxes not working correctly on PC – Fixed an issue with revive widget and revive – Fixed mouse over on depot armory items – Fixed line wrapping in armory items – Fixed the list moving when clicking on a friend/clan – Fixed color swatch on the X button not working – Added more support for sale info in armory and purchase dialog – Added yellow sale to featured banner item – Moved the code redeem option to the options menu – Fixed navigating between settings scenes on PC making the scene not load – Fixed a masking issue with the new back button – Fixed armory grid to not block tooltip functionality MAP CHANGES CONTAINMENT – Added separate stream for LMS so we can make LMS specific changes distinct from the core map – Navmesh cleanup to help AI path more correctly – Numerous small bug fixes CONVOY – Added separate stream for LMS so we can make LMS specific changes distinct from the core map – Fixed a bad collision bug in Convoy that prevented you from walking through a certain hallway without jumping – Numerous small bug fixes CRASHSITE – Added separate stream for LMS so we can make LMS specific changes distinct from the core map – Fixed stuck spot on rock – Fixed a Detail Mode Setting on an asset that was causing it to dissappear when detail mode was low or medium. – Fixed collision issues with grenades going through meshes – Numerous small bug fixes DEADLOCK – Added separate stream for LMS so we can make LMS specific changes distinct from the core map – Fixed stuck spot – Cleaned up pathing volumes in deadlock – Special attention to a bot stuck spot – Simplified Nav Mesh to fix area where bots were getting stuck – Fixed a collision hook on running up stairs – Fixed collision issue – Fixed mesh culling bug on Deadlock – Fixed an out of map issue, exposed by blocking volume on top of elevator. – Removed floating geo on Deadlock – Numerous small bug fixes DECAY – Added separate stream for LMS so we can make LMS specific changes distinct from the core map – Removed Zombie Studios logo in “Decay” – Rebaked lighting on Decay – Removing “Block Zero Extent” trace checks on triggers so they won’t be considered for collision checks – Numerous small bug fixes EVAC – Added separate stream for LMS so we can make LMS specific changes distinct from the core map – Navmesh cleanup to help AI path more correctly – Numerous small bug fixes – Added EVAC to PS4 HEAVY METAL – Added separate stream for LMS so we can make LMS specific changes distinct from the core map – Fixed a bot stuck spot – Allowed shooting through a chainlink fence – Fixed map bug where a wall was mistakenly lowered – Numerous small bug fixes HELODECK – Added separate stream for LMS so we can make LMS specific changes distinct from the core map – Numerous small bug fixes METRO – Added separate stream for LMS so we can make LMS specific changes distinct from the core map – Navmesh cleanup to help AI path more correctly – fixed out-of-map bug in Metro – removing “Block Zero Extent” trace checks on triggers so they are not used for collision checks – Numerous small bug fixes PILEDRIVER – Added separate stream for LMS so we can make LMS specific changes distinct from the core map – removed streams from persistent – fixed collision issues reported by Zero Armada – Numerous small bug fixes RIG – Added new Map “Rig” SAFEHOLD – Fixed bushes in Safehold blocking bullets (disabled per poly collision on leaf foliage material) – Fixed bad collision (would catch you when going up stairs) in Seaport. – Added separate stream for LMS so we can make LMS specific changes distinct from the core map – Navmesh cleanup to help AI path more correctly – Fixed an out of world map bug – Put a vehicle blocking volume in the tunnel to prevent hardsuits from driving down there – Fixed invisible collision (added back meshes where there were none – but there was collision) – Numerous small bug fixes SEAPORT – Fixed bushes in Safehold blocking bullets (disabled per poly collision on leaf foliage material) – Fixed bad collision (would catch you when going up stairs) in Seaport. – Added separate stream for LMS so we can make LMS specific changes distinct from the core map – Fixed get out of world bug. Rebuilt paths/lighting on production – Numerous small bug fixes TRENCH – Made some aesthetic adjustments to Trench generator. – Fixed collision on pillars – Added separate stream for LMS so we can make LMS specific changes distinct from the core map – Added blocking volume to a door with missing collision – Updated color coding the level a bit more to provide more awareness. I was getting lost when working on it. – Turned off shadow casting on sand piles to save on performance – Fixed a depot and area of the map not being properly lit. – Fixed a light map seam on some pipe meshes by rebuliding light map UVs. – Fixed bug where sand piles blocked collision – Numerous small bug fixes VERTIGO – Added separate stream for LMS so we can make LMS specific changes distinct from the core map – Fixed a spot where players could get to a place they shouldnt – Navmesh cleanup to help AI path more correctly – Fixed a vertigo issue that allowed players to bounce into the skiy. – Fixed some wonky collision as well as an out of map bug. – Numerous small bug fixes VORTEX – Added Vortext to PS4 – Added separate stream for LMS so we can make LMS specific changes distinct from the core map – Added collision to some pipes missing it – Reduced bright light on Vortex for end of match hero pose – Numerous small bug fixes CONTENT GAME CHANGES – Removed Datanodes – Fix for infinite searches due to timed out pings not being treated as the same IP as the original request – Improved retries for logins if the connection is having trouble – Fixing process hang on shutdown – Fix clan list updating improperly when new members join clan – Updated private matches to support console and PC functionality – Fix for PC playlists – Presence server now reconnects if it fails to log in – Prevent user name overriding for steam users – Updated Arc SDK – Removed other stam related twitch mods since stam is gone – Fix DX11 shadows and shader linking errors – Unified content cooking so PC and console are identical – Additional logging for playtests to help find problems more quickly – Including substance redux packed textures so the download size will be much smaller – Add warnings when we can’t resolve a DNS address – Potential fix for server filter list showing too many filters – Fix engine config not saving after changing video settings so settings will not get lost – Moved several functions out of unreal script into C++ for better performance – Localization Tool Work – Added supported for AND / OR string searching – Adding some more mission support – Fixed playlist hitch – Added a new Gold default item set – Added gold item icons – Created Titles for premade conversion for the compensation in the parity patch. ) – Changed package settings so bots can spawn on pc – Fixed Dataluxe Tactical chest piece as it was incorrectly labeled – Changed Blacklight Prime Membership to Blacklight Prime. Changed Blacklight Prime Member to Blacklight Prime Owner. Membership implied subscription fee, there is none. – Added GOLD icons to appropriate packages – Fixed shrinking Depot icons issue to make initial selection more consistant – Added depot navigation callout – Removed the jump penalizer from the flamethrower… It no longer costs stamina to jump with the flamethrower. – FOV now locks against y-axis which causes a more movie-like effect on screen-loss when changing aspect ratios. – Zooming mechanics largely kept the same with target FOV’s – Camera mechanics changed to be based on a slider – TargetFOV is still a thing and is based on assumed default of 90 FOV – Increased FOV range to [60, 150] – Tweaked closed scope mesh positions to move slightly based on FOV to remove seeing beyond edges at high FOV’s. – Fixed position of preview meshes in YFOV – Adding content to game to support various awards. Still more to come so stay tuned! – Made it so the hacking minigame now can be closed with RMB – Fixed the camera jittering due to bone location caching – Fixed being able to revive on Headshot Kills – Just tear is out! – Added BugBasher Title – Fixed the level display as 1 when the backend fails – Fixed an issue so that Clans don’t check console or arc – Fixed not seeing clan tags in online matches on PC – Chat is now present on PC in intermission and lobbies – Made it so that after selecting a price the cursor defaults to Accept. (was for console only, now will work if using the controller) – if only 1 option is available it will now be selected automatically and take the player to the Accept Button – Added a new package for ak weapon models and textures – Added a new package for AR weapon models and textures, updating AK weapon package – Added a new package for ar3 weapon models and textures – Fixed clan expansion! – Removed the tops of the rings on the barrel sights – Make private matches start as a standar private match so they shutdown when empty – Updated clan creation icon – Made it so the add clan/friend button not animate when highlighted – Fixed FOV for certain Third Person views – Added HSL emblems, Emblems for Bots are a fixed color, Player Emblems are customizable – Fixed Katana charge sounds, they now end when they should – Fixed HUD chat – Removed automatically showing the scoreboard at the end of rounds. – I hate my life… build issues – [PS4] Changed matchmaking to use only two regions “Your Own” and “Worldwide” – Fixed incorrect team colors in billboards after team switches – Fixed player weapon floating around while inside a hardsuit – Don’t hate me for config arrays! It’s how it was previously written! ) – if(equipped.is(‘spoon’)) unequip(); // There is no spoon – DM matches are shuffled again – Fixed playlist cycling. – Fixed random shuffling not being consistant – Fixed dedicated servers not showing clan tags on Player Lists – Animated the hsl emblem, isolated the bot emblem – Moved loadout swapper to the left side of the screen – Loadout swapper now scrolls with mouse wheel, arrow keys, and W/S keys – Added an input guard to prevent spamming of the W/S keys on death to try to counter accidental loadout changes – Fixed practice match bots starting at 1 instead of 9 – Fixed an issue with the camo list thinking everything was consumable – Fixed MotionBlur and Letterbox. – Fixed player names having incorrect colors after team swaps in LTS – Fixed an issue showing incorrect max players for servers in server browser – Fixed icons for gear items being incorrect in the armory if you equip a non-wieldable gear item (such as protection gear) – Fixed an issue with the Mission Timer – Added better mission support, now displays time remaining and has the ability to trash expired missions. – Will hide missions that have been completed and redeemed, storing them until they expire and can be trashed – Fixed taunts going to the wrong index after equipping them – Added Parity Emblem – Drought Survivor, Parity Title – SURVIVOR OF THE DROUGHT, Parity Helmet – Helm of the Drought, Parity Weapon Skin – The Droughtbreaker – Fixed offset iron sights. – Added a new dialog box for announcements – Fixed game modes to add TDM – Fixed an issue where trashing missions caused a softlock – Fixed an issue where the dialog box displayed as ‘undefined’ when buying elemental ammo – Added Veteran helmet – Added skinned weapons packages – Added new Veteran Helmet and reciever. – Added updated weapons skin packages – Added a new profile setting for vehicle FOV’s – Loading screens on map loads are now re-enabled for all platforms – Fixed the expired flag in the missions list – Added updated icons – Fixed idle kicking not working for players in round-based game modes – Updated Veteran Weapon skin – Updated primary skins, updated LOC to remove errors – Added AR Vet skin – Fixed heal injector bugs so that personal and player heals are onb the same timer – Fixed incorrect animations being used when picking up your thrown tomahawk without the detonator actually equipped – Added the Golden Grenade and Golden Knife – Depot can now purchase items using number keys – Fixed weapon skins for LMG – Updated the PC splash image – Updated AR weapon skins with a new barrel – Updated AR3 weapon with new barrel, updating AR, AR3 icons – Updated SMG 3rd person mesh and icons – Increased engine pool sizes for Audio – Fixed an issue that did not allow shooting through a chainlink fence – Fixed localization issues on the PS4 where the sensitivities of the controller did not say “gamepad” – Removed stamina stats from Lower Body armor – Made it so default gamepad sensitivity settings were not suck – Updated FP muzzle brake effect so it doesn’t appear to float – Added volk34r helmet packages and icons – Created clean concrete material for Gun Range – Added Volk34r Elite helmet – Fixed dedicated server custom playlists – Fixed spectator prompt/chat overlay on PC – Fixed depot issue with mouse cursor – Added being able to sort private match names – Added BCL weapon tag mesh and textures. (Because the other one got nuked somehow) – Updated filtered words. – Fixed the control bindings to highlight with the mouse – Changed MARKETPLACE to SPECIAL OFFERS – Added packages for MLG helmet variants – Hid the reticle and crosshair when initiating a thrid person taunt – Fixed map sorting in practice settings – Changed ZEN to Zcoin – Fixed default values button in settings menu in Spanish – Fixed SARK barrel icons – Fixed a bunch of missing loc strings for emblems – Fixed Spanish localization. – Added close tab on splash screen – Added support for alt bindings back on PC – Player pawns now rotate twice as fast resulting in less-noticeable running in the wrong direction when turing the camera fast – Adding Weapon skins to PC – Fixed an issue so that new helmets are now consistent across platforms – Fixed ZCoin from Zen again. this time without getting rid of all caps. – Removed the all caps names for bundles – Updated ice axe gear mesh to only use one material – Changed fireRate on Tactical Spoon to 1256 – Changed Damage on Tactical Spoon to 82 – Changed baseRecoil on Tactical Spoon to 0.0 – Changed recoilVectorOffset on Tactical Spoon to (x=0.0, y=0.0) – Added misterSpoonBeam behavior to Spoonicorn – misterSpoonBeam does 0 damage but renders target unable to fire or move for 3860 seconds – Added music to misterSpoonBeam – Note have legal verify usage rights with Mr. Astley’s management team – Finished receiver cleanup – Hostability checks now run on main menu – Added icon for Supporter Title animated icons for permanent cp/gp/xp boosts – Game invites re-implemented for PC +いつかの NEW CONTENT 荒廃した大都市の中庭で戦え! ドロップゾーンマップ - この台無し大都市中庭の制御のための戦いの敵を! バリケードMK.2 - この新シールドは、視認性を備えておりシールドで打撃攻撃をした際、敵をスタンさせますが地面に設置できません クロークMK.2 - このクロークは制限時間がありますが、IRスコープから視認されなくなる IR保護ギア - 装備したとき、IRスコープから視認されなくなる ソニックトマホーク -このトマホークは爆発こそしませんが、高い攻撃力と鋭さを持ちます。 レベルキャップが50に引き上げられました!新しい報酬はレベル45とレベル50に到達したエージェントに報酬があります。 BALANCE CHANGES BFRの基本ダメージが55から50に低下 コンバットライフルの移動時拡散率は、3.00から3.66に増加されました。 コンバットライフルの反動は11.33から8.23に減少しました。 スタン手裏剣の非直撃時スタン持続時間は60%削減されています。 爆発トマホーク用*ダメージフォールオフ半径を半分に短縮されました。 移動時拡散率とスコープイン時間は、武器に装着されたパーツの重量の影響を受ける。マガジンの重さも加味される HRVジャマー(背面装備?手持ち装備?どっちだろう・・・)がキャンセルされることはもはやありません リペアツールはそタレットとバリケードを修復したとき耐久性を2倍に増加させることができます。 HRVジャマーはS+Dモードにおいて、その半径を味方プレーヤーから青のリングで表示されます。 スタミナが体力200未満の装備になると増加するようになりました。増加範囲は最大150で+5秒〜190で1秒の範囲である。 体力237.5とヒーローの体力237は238に切り上げます。 試合終了後プレイヤーは、直前の試合から自分のスコアに基づいてチームに並べ替えられています。 BUG FIXES 密着状態での近接攻撃でバリケードを貫通して攻撃できた不具合を修正 Going into Spectate mode while holding a flag or bomb will no longer prevent other players from interacting with it.(観戦モード時にフラググレネードの類の起爆が干渉しないように修正???) 梯子に登るときのアニメーション範囲を減少 Vertigoにてエリア外に出る不具合を修正 OffShoreにてエリア外に出る不具合を修正 0GPのアイテムを購入した際にGPの表示が0になる不具合を修正 デポ禁止のルールが適用されたS+Dモードにて爆弾の設置ポイントを修正 同じ手持ちギアを2つ装備できるバグを修正 OSモードにて壁の外でゾンビがリスポーンする不具合を修正 Zenを課金する際に新しいブラウザで開くように修正 BARのエンブレムを使用した際の問題を修正 パッチによる不具合はおって掲示します [This is Tekky] -パンクバスターにて多くのプレイヤーに不具合が出ているようです。サポートに
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} /** Infomation styling **/ #trackinfo .info_header th { padding .3em .5em; background-color #D8D8D8; font-size 95%; } #trackinfo .infomation_show_btn_wrapper { float right; font-size 12px; user-select none; } #trackinfo .infomation_show_btn { cursor pointer; } #trackinfo .info_content td { padding 0 0 0 5px; height 0; transition .3s; } #trackinfo .info_content ul { padding 0; margin 0; max-height 0; list-style initial; transition .3s; } #trackinfo .info_content li { opacity 0; visibility hidden; margin 0 0 0 1.5em; transition .3s, opacity .2s; } #trackinfo .info_content.infomation_show td { padding 5px; height 100%; } #trackinfo .info_content.infomation_show ul { padding 5px 0; max-height 50em; } #trackinfo .info_content.infomation_show li { opacity 1; visibility visible; } #trackinfo .info_content.infomation_show li nth-of-type(n+2) { margin-top 10px; } /** Lyrics styling **/ #lyrics { font-size 1.06em; line-height 1.6em; } .not_in_card, .inaudible { display inline; position relative; } .not_in_card { border-bottom dashed 1px #D0D0D0; } .tooltip { display flex; visibility hidden; position absolute; top -42.5px; left 0; width 275px; min-height 20px; max-height 100px; padding 10px; border-radius 5px; background-color #555; align-items center; color #FFF; font-size 85%; line-height 20px; text-align center; white-space nowrap; opacity 0; transition 0.7s; -webkit-user-select none; -moz-user-select none; -ms-user-select none; user-select none; } .inaudible .tooltip { top -68.5px; } span hover + .tooltip { visibility visible; top -47.5px; opacity 0.8; transition 0.3s; } .inaudible span hover + .tooltip { top -73.5px; } .not_in_card span.hide { top -42.5px; opacity 0; transition 0.7s; } .inaudible .img { display inline-block; width 3.45em; height 1.25em; margin-right 4px; margin-bottom -3.5px; margin-left 4px; background-image url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2971/7/Inaudible.png); background-size contain; background-repeat no-repeat; } .not_in_card after, .inaudible .img after { content ; visibility hidden; position absolute; top -8.5px; left 42.5%; border-width 5px; border-style solid; border-color #555 transparent transparent transparent; opacity 0; transition 0.7s; } .not_in_card hover after, .inaudible .img hover after { content ; visibility visible; top -13.5px; left 42.5%; opacity 0.8; transition 0.3s; } .not_in_card after { top -2.5px; left 50%; } .not_in_card hover after { top -7.5px; left 50%; } .not_in_card.hide after { visibility hidden; top -2.5px; opacity 0; transition 0.7s; } /** For mobile device styling **/ .uk-overflow-container { display inline; } #trackinfo.mobile { display table; float none; width 100%; margin auto; margin-bottom 1em; } #trackinfo.mobile th { text-transform none; } #trackinfo.mobile tbody tr not(.media) th { text-align left; background-color unset; } #trackinfo.mobile td { white-space normal; } document.addEventListener( DOMContentLoaded , function() { use strict ; const headers = { title アルバム別曲名 , album アルバム , circle サークル , vocal Vocal , lyric Lyric , chorus Chorus , narrator Narration , rap Rap , voice Voice , whistle Whistle (口笛) , translate Translation (翻訳) , arrange Arrange , artist Artist , bass Bass , cajon Cajon (カホン) , drum Drum , guitar Guitar , keyboard Keyboard , mc MC , mix Mix , piano Piano , sax Sax , strings Strings , synthesizer Synthesizer , trumpet Trumpet , violin Violin , original 原曲 , image_song イメージ曲 }; const rPagename = /(?=^|.*
https://w.atwiki.jp/penumbrajp/pages/103.html
CATEGORY Name="LoadTexts" Entry Name="00_01_to_01_01" As I stepped off the boat, setting out into the blizzard that had formed around me, I realised how utterly devoted I d been to the discovery of my father s past. I had no idea what to expect.[br][br]Soon enough, my concerns were justified. I don t know whether I lost my orientation, or my spirit, first, but I lost feeling in my extremities soon after, and knew hypothermia was setting in. I started looking for shelter. /Entry ボートから降りて、わが身を包む吹雪の中に踏み出すにつれ、私はいかに父の過去の探索に徹底的に身を捧げてきたかを実感した。私は何を期待していたというのか。[br][br]すぐに私の考えは正当化された。信条か魂か、私がどちらを先に失ったのかは分からない。だがすぐ後に私は四肢の感覚を失い、低体温症になり始めたのを感じた。私は避難場所を探し始めた。 Entry Name="01_02_to_01_03" Whatever I was descending into, it was a hundred feet below ground, protected by two solid, metal hatches, located in a remote, arctic wilderness, and buried beneath the snow. I didn t know what to expect, but it made me feel something I hadn t felt since I was a child. [br][br]I d never given it much thought before, but I realised that our entire society is a network of safety nets emergency services at the end of a phone line; health and safety in the workplace; friends; family; lovers. All there, if something goes wrong, part of a carefully designed structure to prevent all but the most mundane of emotions. [br][br]Once again, I felt like I did when I was in school, surrounded by a closing ring of older kids, knowing anyone that might help me - friends, parents, teachers - were too scared, or too far away. /Entry 私が降りて行った場所、それは100フィートの地下にあり、2つの金属製のハッチに守られ、北極の荒野に位置し、雪原の下に埋設されていた。何があるとも知れないが、私は子供の頃以来感じたことの無い何らかの感じを覚えた。[br][br]これまで考えもしなかったが、我々の社会全体はセーフティーネットで守られていると実感した。電話線で繋がる緊急サービス、労働環境における健康と安全、友達、家族、恋人。それらは、何かが間違ったときに沸き起こる最もありふれた感情から身を守るべく注意深くデザインされた構造の一部である。[br][br]今一度、私は子供時代の記憶、助けてくれるべき友達や両親や先生はみな怖がっているか遠くにいることを知りながら、上級生の輪に囲まれたときの感覚が蘇ってきた。 Entry Name="Loading" Loading... /Entry ロード中・・・ Entry Name="ClickToContinue" Click to continue. /Entry クリックしてください Entry Name="01_03_to_01_07" When I look back, I can t think what spurred me to go deeper into the mine. Perhaps it was arrogance at still being alive; or something as ridiculous as facing adversity, and coming out on top. [br][br]Now, I know I would have been better off starving, or being mauled to death, than kick starting the chain of events that lead me to end up here, writing to you. I just hope, once you understand my story, you will have what s necessary to put an end to this tale.[br][br]I certainly didn t. /Entry 振り返ると、何が私を坑道の奥へと駆り立てたのかは考えられない。恐らく私がまだ生きていることによる傲慢さか、もしくは直面した災難と同じぐらい馬鹿げた何かか。[br][br]今、私はここで座して死を待つぐらいなら、私を事の終わりに導く出来事の連鎖を始めてしまうほうがマシだと分かっている。このストーリーを君が理解したとき、このおとぎ話を終わらせるのに必要なものを君が手にしていることを願う。[br][br]私にはできなかったことを。 Entry Name="01_10_to_01_13" It seems so strange now, to have been guided like a blind man, by a faceless stranger whose sanity was clearly waning, disposition unknown. For all I knew, this Red didn t even have a disposition to speak of, just a seething mass of conflicting emotions.[br][br]I knew that my radio reliant friend must have been cocooned nearby, and perhaps in finding him, I would find myself one step closer to understanding what was going on. In just a couple of hours I would find what I was looking for, and with it would come answers.[br][br]I didn t realise at the time, but the answers I found would be for questions I hadn t even asked. /Entry おかしな感じだ。明らかに正気を失いその性向が不明な顔の無い他人に、盲人のように導かれているかのような。この「レッド」は、込み入った感情の膨大な集積が逆巻いているかのようだが、その正体はなお不明だ。[br][br]私の無線の頼りになる友人は近くに閉じこもっていて、恐らく彼を探すうちに、私自身がここで起きている事の理解により一歩近づくだろう。探し物は数時間以内に見つかり、答えが明らかになるだろう。[br][br]私はこの時点では認識していなかったが、私が見つけたのは私がこれまで尋ねもしなかった疑問への答えだった。 Entry Name="01_19_to_01_20" As I stepped into the mouth of the underground facility, there should have been questions, fears, doubts running through me. Instead, I was torn in two.[br][br]Part of me, I felt, had died, along with my only ally, and friend. His final words had raised more questions than they d answered, and I couldn t get his screams for help out of my head, despite knowing, deep down, that the pain I had caused Red was, itself, all the help I could have offered him. I was alone again, but I had nothing to do, other than press on into the unknown.[br][br]If I d felt so bad about Red, I should have listened to him and stayed where I was. I would trade his fate a hundred times for my own.[br][br]The other side of me was looking forward, to what might await me in my continued journey. I felt sure that I would soon find some clue or other to my father s fate, and that he was inextricably linked to everything that was happening.[br][br]I also couldn t help but suspect that everything I had seen up until that point was just symptomatic of whatever lay beyond the threshold.[br][br]I know now, I was right. /Entry 地下施設への入り口に踏み入れたとき、私の中から謎や、恐れや、疑惑は吹き飛んでしまった。代わりに、私は2つに引き裂かれた。[br][br]私の一部分は、私の唯一の味方かつ友人とともに死んでしまったように感じた。彼の最後の言葉は答えの代わりにより多くの疑問を引き起こした。そして私は、彼に与えた苦痛は私が彼に与えられる救いの全てであったことを知りながらも、彼の助けを求める断末魔が頭を離れはしなかった。私は今再び孤独だ。しかし、未知へ漕ぎ出す以外になすべきことなどない。[br][br]もしレッドを悼んでいたら、私は彼の声を聞き、留まるべきだった。彼の運命と私のそれを百回でも交換してやる。[br][br]もう一方の私は、私の終わらない旅の果てに待つ何かを探していた。私はすぐにも父の辿った運命の鍵を握る手がかりを探しあてることを確信していた。彼がその運命から決して逃れるすべは無かったのだということも。[br][br]私は、ここまで見てきた全てのことは、始まりの向こう側に待ち受けるあらゆることの単なる前兆に過ぎないのではないか、という疑念もまた払底することができないでいた。[br][br]そして、それは、正しかったのだ。 /CATEGORY
https://w.atwiki.jp/dominions3/pages/640.html
Mists of Deception Mistの効果に加え毎ターンPhantasmが術者のWind Magic数現れます Mists of Deception ジェム 疲労 内部ID 619 2 200 使用 水中判定 効果 効果量 戦闘 Battle Enchantment 主属性 主Lv 効果発生数 射程距離 Air 6 1 0 副属性 副Lv 効果範囲 命中補正 - 0 0 0 領域 Lv 防御判定 抵抗判定 Enchantment 8 専用国家 ゲーム内説明文 This powerful enchantment creates a magic mist on the battlefield. From this mist, phantasmal soldiers and beings will emerge to battle nearby enemies. More phantasms will appear if the caster is very powerful. The mist will limit sight and the range of all spells and missiles. 和訳 この強力な呪文は、戦場に魔法の霧を広げます。この霧からは幻の兵士や生物が現れ、近くの敵との戦闘に加わります。術者が非常に強力であれば、より多くの幻影が現れます。霧は、呪文の効果が続く限り視力と飛び道具や呪文の射程を制限します。 注記 Mistの上位版・・・なのだが、領域が違う。あちらはEvocationだが、こっちはEnchantmentである。 効果自体はMistと同じだが、毎ターン術者の能力に応じて幻影が現れるようになっている。幻影は戦場の端から現れる。全てHP1で、攻撃は魔法抵抗可能。またEtherealなので通常武器は当てにくく、Lifelessでもあるので吸収攻撃は通用しない。 幻影は4種類で、メインはPhantasmal Warrior。Phantasmal WolfやPhantasmal Knightもわりとよく現れ、たまにPhantasmal Beastが出てくる。それぞれ攻撃の回数や移動能力などが異なるが、基本は上記のまま。 全方位からの攻撃なので、強くは無いにしても敵を大いに煩わせてくれる。魔法抵抗が高い相手にはまずダメージを与えられないが、人間程度なら十分に期待できる。Phantasmal Beastなら威力18の4連打で、重歩兵すら危ない。 Etherealで防げない攻撃には非常に弱いものの、ほとんどの兵の武器は魔法武器ではないはずなので、やや運は絡むがそれなりには粘る。また魔法武器持ちの戦闘型指揮官相手でも、こんなものに1回分の攻撃を浪費させたと思えば無駄ではない。 他、撤退する兵士は目の前に立ちはだかった相手を迂回せずに倒そうとする仕様なので、上手く敵の背後に居てくれれば撤退の邪魔にもなる。1ターンが命取りになる場面も少なくない。 Mist自体の作用が活かせる相手であればさらに有効。研究レベルのわりに地味に見えるかもしれないが、使われてみると実際相当に煩わしい。簡単には解除できない戦闘呪附の性質も後押しになる。 対抗する側は、可能な限り魔法武器持ちの兵を増やす以外だと、The Eyes of Godの圏内で戦う、Eye of the Voidで自動攻撃するなどの手がある。またFire Stormなど、全体攻撃魔法を使っているなら大した問題にはならない。 本来ならThe Black Mirrorが良い対策になるはずなのだが、これはバグで機能していない。どうやら設定ミスで威力0(効果無し)の対幻影攻撃を999回、それも毎ターン行っているようで、とんだ処理の無駄である。 コメント 名前 コメント